The Runaway Cats

The Runaway Cats

The Runaway Cats is a challenging Puzzle game where the goal is to catch the cat.

Cats are intelligent creatures who know their way out, so you need to think hard about which trap to set.
Narrowing down the path and leaving the cat without the exit is a win in this puzzle.
Each time you choose a tile, the cat moves to the next one unless she is in a trap.
The Cat will try to get out of the maze at every chance she gets, so you have to prevent that by blocking the exit with obstacles.

Master the Game: The Runaway Cats Instructions

Point and click

Use your BRAIN SKILLS to predict which path is the best place to CATCH the cat.
Get help from the MIGHTY BOOSTERS who are in the role of obstacles. Cats are sneaky, but they can’t resist our obstacles, who are adapted to the cats' weaknesses.
Watch out! Our CATS have different INTELLECT and characters, so you can't easily predict how to catch the cat.

What is the main category of this game?

The game is classified as Adventure.

Who was responsible for the programming and designing of the game?

The developer associated with this game project is Brave Giant LTD.

Is this game built using a specific game development library?

WebGL supports the visual assets and gameplay mechanics development.

What descriptors are used to categorize this game?

Relevant tags for this game include 2d, cat, catch, escape.

Can players access the game on mobile phones?

Yes, The Runaway Cats is playable on smartphones.

Who is the intended gender demographic for this game?

This game is primarily designed for Male & Female players.

Does the game include blood elements?

Yes, there is depiction of blood in The Runaway Cats.

Are there any scenes in the game that depict cruelty?

Yes, elements in The Runaway Cats show cruelty or harm.

For which age demographic is this game best suited?

This game is intended for players in the Kids, Teens age group.

Is the game appropriate for a child’s age?

No, The Runaway Cats would not be fun for children to play.
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