Movement Speeds (2024)

Movement Speeds (1)

This Article is a Compendium of all Movement Speeds featured in-game for both the KillersMovement Speeds (2) and the SurvivorsMovement Speeds (3).
It also lists how Movement Speeds are affected by PerksMovement Speeds (4), Add-onsMovement Speeds (5) and Status EffectsMovement Speeds (6).

The table of contents can be found below the overview section for this page.

Contents

  • 1 Overview
    • 1.1 Units
    • 1.2 Relative Percentage
  • 2 Survivors
    • 2.1 Survivor Locomotion
    • 2.2 Default Survivor Movement Speeds
      • 2.2.1 Fatigue
      • 2.2.2 Stamina System
    • 2.3 Fall Stagger
      • 2.3.1 Stagger Speed
      • 2.3.2 Stagger Duration
    • 2.4 Power Effects on Survivors
    • 2.5 Prop Effects on Survivors
      • 2.5.1 Windows
      • 2.5.2 Snowmen
    • 2.6 Status Effects on Survivors
      • 2.6.1 Haste
      • 2.6.2 Hindered
    • 2.7 Survivor Perks
      • 2.7.1 Background Player
      • 2.7.2 Adrenaline / Background Player / Balanced Landing / Lithe / Plot Twist / Smash Hit / Sprint Burst
      • 2.7.3 Boon: Dark Theory
      • 2.7.4 Blood Pact / Breakout / Hope
      • 2.7.5 Champion of Light
      • 2.7.6 Dramaturgy
      • 2.7.7 Fixated
      • 2.7.8 Guardian / No One Left Behind
      • 2.7.9 Made for This
      • 2.7.10 Teamwork: Power of Two
      • 2.7.11 Tenacity
      • 2.7.12 Urban Evasion
  • 3 Killers
    • 3.1 Default Killer Movement Speeds
      • 3.1.2 Lunge Movement Speeds
    • 3.2 Killer Perks
      • 3.2.1 Agitation
      • 3.2.2 Game Afoot / Hex: Devour Hope / Rapid Brutality
      • 3.2.3 Hex: No One Escapes Death
      • 3.2.4 Machine Learning
      • 3.2.5 Play With Your Food
    • 3.3 Status Effects on Killers
      • 3.3.1 Haste
      • 3.3.2 Hindered
    • 3.4 The Trapper
      • 3.4.1 Bear Trap Add-ons
    • 3.5 The Wraith
      • 3.5.1 Wailing Bell Add-ons
    • 3.6 The Hillbilly
      • 3.6.1 Chainsaw Add-ons
    • 3.7 The Nurse
      • 3.7.1 Spencer's Last Breath Add-ons
    • 3.8 The Shape
      • 3.8.1 Evil Within Add-ons
    • 3.9 The Hag
      • 3.9.1 Blackened Catalyst Add-ons
    • 3.10 The Doctor
    • 3.11 The Huntress
      • 3.11.1 Hunting Hatchets Add-ons
    • 3.12 The Cannibal
      • 3.12.1 Bubba's Chainsaw Add-ons
    • 3.13 The Nightmare
    • 3.14 The Pig
      • 3.14.1 Jigsaw's Baptism Add-ons
    • 3.15 The Clown
      • 3.15.1 The Afterpiece Tonic Add-ons
    • 3.16 The Spirit
      • 3.16.1 Yamaoka's Haunting Add-ons
    • 3.17 The Legion
      • 3.17.1 Feral Frenzy Add-ons
    • 3.18 The Plague
      • 3.18.1 Vile Purge Add-ons
    • 3.19 The Ghost Face
      • 3.19.1 Night Shroud Add-ons
    • 3.20 The Demogorgon
      • 3.20.1 Of the Abyss Add-ons
    • 3.21 The Oni
      • 3.21.1 Yamaoka's Wrath Add-ons
    • 3.22 The Deathslinger
      • 3.22.1 The Redeemer Add-ons
    • 3.23 The Executioner
    • 3.24 The Blight
      • 3.24.1 Blighted Corruption Add-ons
    • 3.25 The Twins
      • 3.25.1 Blood Bond Add-ons
    • 3.26 The Trickster
      • 3.26.1 Showstopper Add-ons
    • 3.27 The Nemesis
      • 3.27.1 T-Virus Add-ons
    • 3.28 The Cenobite
    • 3.29 The Artist
    • 3.30 The Onryō
    • 3.31 The Dredge
      • 3.31.1 Reign of Darkness Add-ons
    • 3.32 The Mastermind
      • 3.32.1 Virulent Bound Add-ons
    • 3.33 The Knight
      • 3.33.1 Guardia Compagnia Add-ons
    • 3.34 The Skull Merchant
      • 3.34.1 Eyes in the Sky Add-ons
    • 3.35 The Singularity
      • 3.35.1 Quantum Instantiation Add-ons
    • 3.36 The Xenomorph
      • 3.36.1 Hidden Pursuit Add-ons
  • 4 Change Log
    • 4.1 Patch 1.1.2
    • 4.2 Patch 1.5.1b
    • 4.3 Patch 1.7.0
    • 4.4 Patch 2.1.0
    • 4.5 Patch 2.6.0
    • 4.6 Patch 2.7.0
    • 4.7 Patch 3.2.1
    • 4.8 Patch 3.4.0
    • 4.9 Patch 3.5.0
    • 4.10 Patch 4.0.0
    • 4.11 Patch 4.1.0
    • 4.12 Patch 4.6.0
    • 4.13 Patch 4.6.1
    • 4.14 Patch 4.7.0
    • 4.15 Patch 5.2.0
    • 4.16 Patch 5.3.0
    • 4.17 Patch 5.7.0
    • 4.18 Patch 6.1.0
    • 4.19 Patch 7.0.0
    • 4.20 Patch 7.4.0

Overview

Movement speed is a core Game Mechanic in Dead by Daylight and greatly influences the gameplay in the Trials.

This Article serves as a compendium of all known default Movement speeds, as well as modifiers to it from various Unlockables.
All values have been datamined.

SurvivorsMovement Speeds (7) share the same base (running) Movement Speed amongst each other of 4.0 m/s.

KillersMovement Speeds (8), with few exceptions, have one of 2 base Movement Speeds, either 4.4 m/s or 4.6 m/s.

Units

Dead by Daylight is made in Unreal Engine, which uses metric units for defining nearly everything, including a player's rate of Movement Speed.
All values in this Article, unless specifically stated otherwise, are in m/s (metres per second).

As a reference & comparison for the imperial system, 1 m/s is equivalent to 3.28084 ft/s (feet per second).
Multiplying any value listed in this Article by a factor of 3 should provide a sufficient approximation.

Relative Percentage

For the purposes of this Article, a Survivor's default running speed of 4.0 m/s is considered to be the base reference point for all other Movement Speeds.
It therefore represents a Movement Speed of 100%.

Applying this reference to the two most common Killer varieties, most Killers have a Movement Speed of either 110% or 115% relative to Survivors.

Defining Separate Movement Speeds & Modifiers

All Killers & Survivors, have at least one default Movement Speed (or velocity) defined. A character's initial default Movement Speed is indicated as the bracketed number (1).

Any alternate Movement Speeds either come in the form of a completely separate, newly defined Movement Speed, or a multiplier applied to an already defined Movement Speed.

  • Any Movement Speed that is a result of a multiplier is indicated by a multiplier next to a bracketed number/letter. For example, a modifier of -20% on a character's initial default Movement Speed would be shown as "x0.8 (1)".
    • Additionally, multipliers can be applied to an already present multiplier. For example, a further modifier of -10% of -20% of a player's default Movement Speed would be shown as "x0.9 (x0.8) (1)".
    • There is one exception to
  • Any Movement Speed that is a result of a separately defined speed are indicated by sequential bracketed numbers; the first newly defined speed being "x1.0 (2)", the second being "x1.0 (3)", and so on.

Acceleration & Interpolated Speed Curves

Whenever a player's Movement Speed is changing (either due to changing directions or by having a modifier directly affecting it), the process is, observably, not instantaneous. This is due to the two main functions through which the game engine controls a player's Movement Speed: Acceleration & Speed Curves.

First, Dead by Daylight uses Acceleration to very quickly adjust Movement Speed, in response to both player movement inputs, & any Perk/Add-on/Power related conditions. This function is used during all speed adjustments. Second, the game engine may additionally use a Speed Curve, which adjusts a player's maximum possible Movement Speed in a (typically) gradual manner, over a specific period of time, between two or more desired velocities. Again, it is important to note that Acceleration is still used during Speed Curves.

  • Acceleration is indicated by the bracketed abbreviation (A).
  • Speed Curves interpolate (interp) the value of a player's maximum Movement Speed over a specific amount of time. There are currently 3 types of interpolation in use:
    1. A Speed Curve using Constant interpolation, which changes current velocity instantly to a new velocity at a specifically defined moment. This curve type is indicated by the bracketed exponent (x0).
    2. A Speed Curve using Cubic interpolation, which changes velocity at a decreasing rate of metres per second, throughout the defined time the Speed Curve takes effect. A cubic curve type is indicated by the bracketed exponent (x3).
      • This curve type gives an observable effect of movement speed most drastically decreasing/increasing at the beginning/ending of the curve, respectively.
    3. A Speed Curve using Linear interpolation, which changes velocity at a constant rate of metres per second, throughout the defined time the Speed Curve takes effect. A linear curve type is indicated by the bracketed exponent (x1).
      • This curve type gives an observable effect of movement speed gradually increasing/decreasing throughout the curve.

Survivors

Movement Speeds (9)

All Survivors share the same Movement Speeds & Acceleration by default.

Survivor Locomotion

Unlike Killers, who usually only walk, Survivors have 4 modes of locomotion:

ActionHealth State(s)Notes
CrawlingMovement Speeds (10)
  • By default, no means to enter or exit voluntarily.
  • Survivors leave no Scratch MarksMovement Speeds (11).
  • Survivors move slowest.
CrouchingMovement Speeds (12) or Movement Speeds (13)
  • Entered by pressing and holding the Crouch button.
  • Survivors leave no Scratch MarksMovement Speeds (14).
  • Survivors move slower.
WalkingMovement Speeds (15) or Movement Speeds (16)
  • Default mode
  • Survivors leave no Scratch MarksMovement Speeds (17).
  • Survivors move normally.
RunningMovement Speeds (18) or Movement Speeds (19)
  • Entered by pressing and holding the Sprint button.
  • Survivors leave Scratch MarksMovement Speeds (20).
  • Survivors move faster.

Default Survivor Movement Speeds

ActionAction TimeModifierSpeed CurveSpeedRelative%
Crawling-x1.0 (4)-0.7 m/s17.5%
Crouchingx1.0 (3)1.13 m/s28.25%
Walkingx1.0 (2)2.26 m/s56.5%
Fatigued Running*-3.5 m/s87.5%
Runningx1.0 (1)4.0 m/s100.0%
On-hit Sprint1.8 sx1.65 (1)6.6 m/s165.0%
Acceleration-x1.0 (A)10.0 m/s2250.0%

Fatigue

Fatigued Running is an unused Movement Speed variable for Survivors.
The code specifying this variable mentions a stamina system that would go alongside this variable, indicating that at some point during Development, Survivors were not supposed to be able constantly run at full speed.

Stamina System

Survivors would have been able to run for a maximum of 40 seconds before their Stamina would have depleted fully. In order to recharge Stamina, a Survivor would have had to stop running for 6 consecutive seconds during which Stamina would have recharged (walking and crouching still allowed). This recharge action was split into 5 seconds of actual recharging and a buffer of 1 second for the game to consider the Survivor to not be running in order to avoid stop-and-go exploitation of this system.

Fall Stagger

Whenever a Survivor falls from a large height, there is a moment of Stagger which greatly, but temporarily, reduces their Movement Speed. The Stagger duration depends on the height a Survivor has fallen from.
This mechanic is unique to Survivors; Killers do not experience Stagger when falling from a height.
This was a deliberate balancing decision, giving Killers a chance to catch up to Survivors dropping from the window of an upper floor, which Killers can only vault slowly.

Stagger Speed

ActionAction TimeModifierSpeed CurveSpeedRelative%
Fall Stagger0.0s to 2.0sx0.0 (1)(x1) slope in (x1) slope out (Speed Curve fully reaches Modifier value from 0% to 25% Action Time) 0.0 m/s0.0%

The information in the Table is to be understood as follows:

  • When a Survivor drops from great height, their Movement Speed is initially set to 0 m/s, preventing them from moving altogether.
  • This state is kept until the Stagger duration has elapsed by 25%, after which the Survivor will start to linearly regain their Movement Speed, which is fully regained once the Stagger duration has fully elapsed to 100%.

Stagger Duration

The duration of the Stagger is determined by the amount of distance a Survivor has fallen. The Duration Modifier has the following thresholds:

Fall HeightStagger TimeInterp
1.25≤ metres0.0 seconds-
1.2501 metres0.5 seconds(x1)
5.0≥ metres2.0 seconds

The information in the Table is to be understood as follows:

  • When a Survivor falls anywhere from a few centimetres to up to 1.25 metres, no Stagger is applied and they keep their Movement Speed.
  • When a Survivor falls from any height larger than 5 metres, the maximum Stagger duration of 2 seconds is applied.
  • Falling any distance in-between applies a variable Stagger duration that ranges from a minimum of 0.5 seconds @ 1.2501 metres to a maximum of 2 seconds @ 5 metres, with a linear interpolation between these two height thresholds.

Power Effects on Survivors

NOTES:

  • While a Survivor is being reeled by The Redeemer, Walking speed refers to how quickly a Survivor can move left-to-right. The speed at which a Survivor is reeled towards The Deathslinger is dictated by the "Reeling" speed of the spear itself, which can be found further down this article in The Deathslinger's Movement Speeds.
  • When a Survivor is being Thrown by The Mastermind, their Movement Speed is set to a new value for the duration of the Throw, indicated by the bracketed letter (T).
Movement Speeds (21) The Redeemer
Power ActionSurvivor ActionModifierSpeedRelative%
Reeling with CollisionWalkingx0.66 (x0.75) (2)1.1187 m/s27.9675%
Reelingx0.75 (2)1.695 m/s42.375%
Movement Speeds (22) Summons of Pain
Power ActionSurvivor ActionModifierSpeedRelative%
3 Chains AttachedWalkingx0.5 (2)1.13 m/s28.25%
2 Chains Attachedx0.75 (2)1.695 m/s42.375%
1 Chain Attachedx1.0 (2)2.26 m/s56.5%
Movement Speeds (23) Virulent Bound
Power ActionSurvivor ActionModifierSpeedRelative%
ThrowingBeing Thrownx1.0 (T)14.0 m/s350.0%
ThrowingThrown Accelerationx15.0 (A)150.0 m/s23,750.0%

Prop Effects on Survivors

Windows

Movement Speeds (24)

While a Survivor is performing a Fast Vault, their Movement Speed is increased by a flat +0.5 m/s, briefly causing them to Run at 4.5 m/s or 112.5%, for the duration of the Fast Vault animation.

Snowmen

While inside a SnowmanMovement Speeds (25) from the Bone Chill 2021 Winter Event, Survivors were restricted to Walking as their only form of locomotion, being unable to Crouch or Run.

  • During this Event, being inside a Snowman would reduce a Survivor's Walking speed by -15%, causing them to walk at 1.921 m/s or 48.025%.

While inside a Snowman from the Bone Chill 2022 Winter Event, Survivors were still restricted to Walking as their only form of locomotion.

  • During this Event, being inside a Snowman would not reduce a Survivor's Walking speed.

Status Effects on Survivors

Haste

Movement Speeds (26)

ActionHaste EffectModifierSpeedRelative%
Crawling+5%x1.05 (4)0.735 m/s18.375%
+10%x1.1 (4)0.77 m/s19.25%
+25%x1.25 (4)0.875 m/s21.875%
Crouching+5%x1.05 (3)1.1865 m/s29.6625%
+10%x1.1 (3)1.243 m/s31.075%
+25%x1.25 (3)1.4125 m/s35.3125%
Walking+5%x1.05 (2)2.373 m/s59.325%
+10%x1.1 (2)2.486 m/s62.15%
+25%x1.25 (2)2.825 m/s70.625%
Running+5%x1.05 (1)4.2 m/s105.0%
+10%x1.1 (2)4.4 m/s110.0%
+25%x1.25 (2)5.0 m/s125.0%
On-hit Sprint+5%x1.7 (1)6.8 m/s170.0%
+10%x1.75 (1)7.0 m/s175.0%
+25%x1.9 (1)7.6 m/s190.0%

Hindered

Movement Speeds (31)

ActionHinderedModifierSpeedRelative%
Crawling-50%x0.5 (4)0.35 m/s8.75%
-20%x0.8 (4)0.56 m/s14.0%
-19%x0.81 (4)0.567 m/s14.175%
-15%x0.85 (4)0.595 m/s14.875%
-13%x0.87 (4)0.609 m/s15.225%
-10%x0.9 (4)0.63 m/s15.75%
-9%x0.91 (4)0.637 m/s15.925%
-8%x0.92 (4)0.644 m/s16.1%
-3%x0.97 (4)0.679 m/s16.975%
Crouching-20%x0.8 (3)0.904 m/s22.6%
-19%x0.81 (3)0.9153 m/s22.8825%
-15%x0.85 (3)0.9605 m/s24.0125%
-13%x0.87 (3)0.9831 m/s24.5775%
-10%x0.9 (3)1.017 m/s25.425%
-9%x0.91 (3)1.0283 m/s25.7075%
-8%x0.92 (3)1.0396 m/s25.99%
-3%x0.97 (3)1.0961 m/s27.4025%
Walking-20%x0.8 (2)1.808 m/s45.2%
-19%x0.81 (2)1.8306 m/s45.765%
-15%x0.85 (2)1.921 m/s48.025%
-13%x0.87 (2)1.9662 m/s49.155%
-10%x0.9 (2)2.034 m/s50.85%
-9%x0.91 (2)2.0566 m/s51.415%
-8%x0.92 (2)2.0792 m/s51.98%
-3%x0.97 (2)2.1922 m/s54.805%
Running-20%x0.8 (1)3.2 m/s80.0%
-19%x0.81 (1)3.24 m/s81.0%
-15%x0.85 (1)3.4 m/s85.0%
-13%x0.87 (1)3.48 m/s87.0%
-10%x0.9 (1)3.6 m/s90.0%
-9%x0.91 (1)3.64 m/s91.0%
-8%x0.92 (1)3.68 m/s92.0%
-3%x0.97 (1)3.88 m/s97.0%
On-hit Sprint-20%x1.45 (1)5.8 m/s145.0%
-19%x1.46 (1)5.84 m/s146.0%
-15%x1.5 (1)6.0 m/s150.0%
-13%x1.52 (1)6.08 m/s152.0%
-10%x1.55 (1)6.2 m/s155.0%
-9%x1.56 (1)6.24 m/s156.0%
-8%x1.57 (1)6.28 m/s157.0%
-3%x1.62 (1)6.48 m/s162.0%

Survivor Perks

Background Player

Movement Speeds (50)

Haste Effect: +100%
ActionModifierSpeedRelative%
Crawlingx2 (4)1.4 m/s35%
Crouchingx2 (3)2.26 m/s56.5%
Walkingx2 (2)4.52 m/s113%
Runningx2 (1)8.0 m/s200%
On-hit Sprintx2.65 (1)10.6 m/s265.0%

Adrenaline / Background Player / Balanced Landing / Lithe / Plot Twist / Smash Hit / Sprint Burst

Movement Speeds (51)

Movement Speeds (52)

Movement Speeds (53)

Movement Speeds (54)

Movement Speeds (55)

Movement Speeds (56)

Movement Speeds (57)

Haste Effect: +50%
ActionModifierSpeedRelative%
Crawlingx1.5 (4)1.05 m/s26.25%
Crouchingx1.5 (3)1.695 m/s42.375%
Walkingx1.5 (2)3.39 m/s84.75%
Runningx1.5 (1)6.0 m/s150.0%
On-hit Sprintx2.15 (1)8.6 m/s215.0%

Boon: Dark Theory

Movement Speeds (58)

Haste Effect: +2%
ActionModifierSpeedRelative%
Crawlingx1.02 (4)0.714 m/s17.85%
Crouchingx1.02 (3)1.1526 m/s28.815%
Walkingx1.02 (2)2.3052 m/s57.63%
Runningx1.02 (1)4.08 m/s102.0%
On-hit Sprintx1.67 (1)6.68 m/s167.0%

Blood Pact / Breakout / Hope

Movement Speeds (59)

Movement Speeds (60)

Movement Speeds (61)

Haste Effect: +5%/+6%/+7%
ActionPerk TierModifierSpeedRelative%
CrawlingTier Ix1.05 (4)0.735 m/s18.375%
Crouchingx1.05 (3)1.1865 m/s29.6625%
Walkingx1.05 (2)2.373 m/s59.325%
Runningx1.05 (1)4.2 m/s105.0%
On-hit Sprintx1.7 (1)6.8 m/s170.0%
CrawlingTier IIx1.06 (4)0.742 m/s18.55%
Crouchingx1.06 (3)1.1978 m/s29.945%
Walkingx1.06 (2)2.3956 m/s59.98%
Runningx1.06 (1)4.24 m/s106.0%
On-hit Sprintx1.71 (1)6.84 m/s171.0%
CrawlingTier IIIx1.07 (4)0.749 m/s18.725%
Crouchingx1.07 (3)1.2091 m/s30.2275%
Walkingx1.07 (2)2.4182 m/s60.455%
Runningx1.07 (1)4.28 m/s107.0%
On-hit Sprintx1.72 (1)6.88 m/s172.0%

Champion of Light

Haste Effect: +50%
ActionModifierSpeedRelative%
Crouchingx1.5 (3)1.695 m/s42.375%
Walkingx1.5 (2)3.39 m/s84.75%

Dramaturgy

Movement Speeds (62)

Haste Effect: +25%
ActionModifierSpeedRelative%
Crawlingx1.25 (4)0.875 m/s21.875%
Crouchingx1.25 (3)1.4125 m/s35.3125%
Walkingx1.25 (2)2.825 m/s70.625%
Runningx1.25 (1)5.0 m/s125.0%
On-hit Sprintx1.9 (1)7.6 m/s190.0%

Fixated

Movement Speeds (63)

Haste Effect: +10%/+15%/+20%
ActionPerk TierModifierSpeedRelative%
WalkingTier Ix1.1 (2)2.486 m/s62.15%
Tier IIx1.15 (2)2.599 m/s64.975%
Tier IIIx1.2 (2)2.712 m/s67.8%

Guardian / No One Left Behind

Movement Speeds (64)

Movement Speeds (65)

NOTES:

  • The Haste effects from both Guardian and No One Left Behind stack additively with the default effect that Survivors receive after being unhooked.
Haste Effect Individually: +17%
ActionModifierSpeedRelative%
Crawlingx1.17 (4)0.819 m/s20.475%
Crouchingx1.17 (3)1.3221 m/s33.0525%
Walkingx1.17 (2)2.6442 m/s66.105%
Runningx1.17 (1)4.68 m/s117.0%
On-hit Sprintx1.82 (1)7.28 m/s182.0%
Haste Effect Together: +24%
ActionModifierSpeedRelative%
Crawlingx1.24 (4)0.868 m/s21.7%
Crouchingx1.24 (3)1.4012 m/s35.03%
Walkingx1.24 (2)2.8024 m/s70.06%
Runningx1.24 (1)4.96 m/s124.0%
On-hit Sprintx1.89 (1)7.56 m/s189.0%

Made for This

Movement Speeds (66)

Haste Effect: +1%/+2%/+3%
ActionPerk TierModifierSpeedRelative%
RunningTier Ix1.01 (1)4.04 m/s101.0%
Tier IIx1.02 (1)4.08 m/s102.0%
Tier IIIx1.03 (1)4.12 m/s103.0%

Teamwork: Power of Two

Movement Speeds (67)

Haste Effect: +5%
ActionModifierSpeedRelative%
Crawlingx1.05 (4)0.735 m/s18.375%
Crouchingx1.05 (3)1.1865 m/s29.6625%
Walkingx1.05 (2)2.373 m/s59.325%
Runningx1.05 (1)4.2 m/s105.0%

Tenacity

Movement Speeds (68)

Haste Effect: +30%/+40%/+50%
ActionPerk TierModifierSpeedRelative%
CrawlingTier Ix1.3 (4)0.91 m/s22.75%
Tier IIx1.4 (4)0.98 m/s24.5%
Tier IIIx1.5 (4)1.05 m/s26.25%

Urban Evasion

Movement Speeds (69)

Haste Effect: +90%/+95%/+100%
ActionPerk TierModifierSpeedRelative%
CrouchingTier Ix1.9 (3)2.147 m/s53.675%
Tier IIx1.95 (3)2.2035 m/s55.0875%
Tier IIIx2.0 (3)2.26 m/s56.5%

Killers

Movement Speeds (70)

By default, all Killers generally share the same few base Movement Speeds & Acceleration. Every Killer has a unique Power however, which, in most cases, modify their Movement Speed in different ways, varying significantly from Killer to Killer.

Default Killer Movement Speeds

Acceleration & Carrying Movement Speeds

The table below contains the Acceleration & Carrying Movement Speeds of all Killers.

  • Whenever any Killer is in the Carrying state, their Movement Speed is set to a new value of 3.68 m/s. This is indicated in the tables below by the bracketed abbreviation (C).
  • Acceleration is the same across all Killers, however there are a very small handful that have re-defined or multiplied Acceleration under certain circ*mstances, usually due to the usage of a Power.
ActionAction TimeModifierSpeed CurveSpeedRelative%
Successful Carrying Attack Cool-down2.7sx0.125 (C)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 25% to 75% Action Time) 0.46 m/s11.5%
Missed Carrying Attack Cool-down1.5sx0.25 (C)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 25% to 50% Action Time) 0.92 m/s23.0%
Obstructed Carrying Attack Cool-down
Carrying-x1.0 (C)-3.68 m/s92.0%
Carrying Attack Hitting-phase0.3sx1.5 (C)(x3) slope in (x1) slope out (Speed Curve fully reaches Modifier value at 0% Action Time) 5.52 m/s138.0%
Acceleration-x1.0 (A)-11.25 m/s2281.25%

Lunge Movement Speeds

The table below contains the Lunge Movement Speeds of every Killer. Certain Killers have differing Movement Speed modifiers while Lunging, however, this is due to those Killers also having differing base Walking Movement Speeds. Regardless of the modifier, all Killer Lunge speeds are just about the same, at a velocity of 6.9 m/s.

3.85m/s Killers

(Currently only applies to The Nurse)

ActionAction TimeModifierSpeed CurveSpeedRelative%
Successful Lunge Cool-down2.7sx0.125 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 25% to 75% Action Time) 0.48125 m/s12.03125%
Missed Lunge Cool-down1.5sx0.25 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 25% to 50% Action Time) 0.9625 m/s24.0625%
Obstructed Lunge Cool-down
Lunge Hitting-phase0.3sx1.79 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 0% Action Time) 6.8915 m/s172.2875%
Lunge Open-phase0.5s(x3) slope in (x1) slope out (Speed Curve fully reaches Modifier value from 40% to 100% Action Time)
4.4m/s Killers
ActionAction TimeModifierSpeed CurveSpeedRelative%
Successful Lunge Cool-down2.7sx0.125 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 25% to 75% Action Time) 0.55 m/s13.75%
Missed Lunge Cool-down1.5sx0.25 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 25% to 50% Action Time) 1.1 m/s27.5%
Obstructed Lunge Cool-down
Lunge Hitting-phase0.3sx1.568 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 0% Action Time) 6.8992 m/s172.48%
Lunge Open-phase0.5s(x3) slope in (x1) slope out (Speed Curve fully reaches Modifier value from 50% to 100% Action Time)
4.6m/s Killers
ActionAction TimeModifierSpeed CurveSpeedRelative%
Successful Lunge Cool-down2.7sx0.125 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 25% to 75% Action Time) 0.575 m/s14.375%
Missed Lunge Cool-down1.5sx0.25 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 25% to 50% Action Time) 1.15 m/s28.75%
Obstructed Lunge Cool-down
Lunge Hitting-phase0.3sx1.5 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 0% Action Time) 6.9 m/s172.5%
Lunge Open-phase0.5s(x3) slope in (x1) slope out (Speed Curve fully reaches Modifier value from 50% to 100% Action Time)

Killer Perks

Agitation

Movement Speeds (71)

Haste Effect: +6%/+12%/+18%
ActionPerk TierModifierSpeedRelative%
CarryingTier Ix1.06 (C)3.9008 m/s97.52%
Tier IIx1.12 (C)4.1216 m/s103.04%
Tier IIIx1.18 (C)4.3424 m/s108.56%

Game Afoot / Hex: Devour Hope / Rapid Brutality

Movement Speeds (72)

Movement Speeds (73)

Movement Speeds (74)

NOTES:

  • As Game Afoot's and Rapid Brutality's Haste effect is +5% regardless of its Perk tier, only this table's Tier III speeds apply to it.
Haste Effect: +3%/+4%/+5%
4.4m/s Killers
ActionPerk TierModifierSpeedRelative%
WalkingTier Ix1.03 (1)4.532 m/s113.3%
Tier IIx1.04 (1)4.576 m/s114.4%
Tier IIIx1.05 (1)4.62 m/s115.5%
4.6m/s Killers
ActionPerk TierModifierSpeedRelative%
WalkingTier Ix1.03 (1)4.738 m/s118.45%
Tier IIx1.04 (1)4.784 m/s119.6%
Tier IIIx1.05 (1)4.83 m/s120.75%

Hex: No One Escapes Death

Movement Speeds (75)

NOTES:

  • Despite the table below only listing the calculations for walking speeds, Hex: No One Escapes DeathMovement Speeds (76) affects all Killer Movement Speeds. There is no complete table provided for this Perk, as there are an innumerable amount of possible Movement Speeds.
Haste Effect: +2%/+3%/+4%
4.4m/s Killers
ActionPerk TierModifierSpeedRelative%
WalkingTier Ix1.02 (1)4.488 m/s112.2%
Tier IIx1.03 (1)4.532 m/s113.3%
Tier IIIx1.04 (1)4.576 m/s114.4%
4.6m/s Killers
ActionPerk TierModifierSpeedRelative%
WalkingTier Ix1.02 (1)4.692 m/s117.3%
Tier IIx1.03 (1)4.738 m/s118.45%
Tier IIIx1.04 (1)4.784 m/s119.6%

Machine Learning

Movement Speeds (77)

Haste Effect: +10%
4.4m/s Killers
ActionModifierSpeedRelative%
Walkingx1.1 (1)4.84 m/s121.0%
4.6m/s Killers
ActionModifierSpeedRelative%
Walkingx1.1 (1)5.06 m/s126.5%

Play With Your Food

Movement Speeds (78)

NOTES:

  • For simplicity's sake, the table below only lists the calculations for Tier III Play with Your FoodMovement Speeds (79).
  • Despite the table below only listing the calculations for walking speeds, Play with Your Food affects all Killer Movement Speeds. There is no complete table provided for this Perk, as there are an innumerable amount of possible Movement Speeds.
4.4m/s Killers
ActionTokensModifierSpeedRelative%
Walking1x1.05 (1)4.62 m/s115.5%
2x1.1 (1)4.84 m/s121.0%
3x1.15 (1)5.06 m/s126.5%
4.6m/s Killers
ActionTokensModifierSpeedRelative%
Walking1x1.05 (1)4.83 m/s120.75%
2x1.1 (1)5.06 m/s126.5%
3x1.15 (1)5.29 m/s132.25%

Status Effects on Killers

Haste

Movement Speeds (80)

  • Transferring a total of 30 Void Energy into Unstable Rifts during the Haunted by DaylightMovement Speeds (81) Event:
    • 75% chance of +5%
    • 25% chance of +10%
  • Treat PumpkinsMovement Speeds (82): +25%
3.85m/s Killers

(Currently only applies to The Nurse)

ActionHaste EffectModifierSpeedRelative%
Walking+5%x1.05 (1)4.0425 m/s101.0625%
+10%x1.1 (1)4.235 m/s105.875%
+25%x1.25 (1)4.8125 m/s120.3125%
Lunging+5%x1.05 (x1.79) (1)7.236075 m/s180.901875%
+10%x1.1 (x1.79) (1)7.580625 m/s189.51625%
+25%x1.25 (x1.79) (1)8.614375 m/s215.359375%
4.2m/s Killers

(Currently only applies to The Shape in Evil Within 1)

ActionHaste EffectModifierSpeedRelative%
Walking+5%x1.05 (x0.914) (1)4.41462 m/s110.3655%
+10%x1.1 (x0.914) (1)4.62484 m/s115.621%
+25%x1.25 (x0.914) (1)5.2555 m/s131.3875%
Lunging+5%x1.05 (x1.5) (x0.914) (1)6.62193 m/s165.54825%
+10%x1.1 (x1.5) (x0.914) (1)6.93726 m/s173.4315%
+25%x1.25 (x1.5) (x0.914) (1)7.88325 m/s197.08125%
4.4m/s Killers
ActionHaste EffectModifierSpeedRelative%
Walking+5%x1.05 (1)4.62 m/s115.5%
+10%x1.1 (1)4.84 m/s121.0%
+25%x1.25 (1)5.5 m/s137.5%
Lunging+5%x1.05 (x1.568) (1)7.24416 m/s181.104%
+10%x1.1 (x1.568) (1)7.58912 m/s189.728%
+25%x1.25 (x1.568) (1)8.624 m/s215.6%
4.6m/s Killers
ActionHaste EffectModifierSpeedRelative%
Walking+5%x1.05 (1)4.83 m/s120.75%
+10%x1.1 (1)5.06 m/s126.5%
+25%x1.25 (1)5.75 m/s143.75%
Lunging+5%x1.05 (x1.5) (1)7.245 m/s181.125%
+10%x1.1 (x1.5) (1)7.59 m/s189.75%
+25%x1.25 (x1.5) (1)8.625 m/s215.625%

Hindered

Movement Speeds (83)

3.85m/s Killers

(Currently only applies to The Nurse)

ActionHindered EffectModifierSpeedRelative%
Walking-10%x0.9 (1)3.465 m/s86.625%
-20%x0.8 (1)3.08 m/s77.0%
-50%x0.5 (1)1.925 m/s48.125%
Lunging-10%x0.9 (x1.79) (1)6.20235 m/s155.05875%
-20%x0.8 (x1.79) (1)5.5132 m/s137.83%
-50%x0.5 (x1.79) (1)3.44575 m/s86.14375%
4.2m/s Killers

(Currently only applies to The Shape in Evil Within 1)

ActionHindered EffectModifierSpeedRelative%
Walking-10%x0.9 (x0.914) (1)3.78396 m/s94.599%
-20%x0.8 (x0.914) (1)3.36352 m/s84.088%
-50%x0.5 (x0.914) (1)2.1022 m/s52.555%
Lunging-10%x0.9 (x1.5) (x0.914) (1)5.67594 m/s141.8985%
-20%x0.8 (x1.5) (x0.914) (1)5.04528 m/s126.132%
-50%x0.5 (x1.5) (x0.914) (1)3.1533 m/s78.8325%
4.4m/s Killers
ActionHindered EffectModifierSpeedRelative%
Walking-10%x0.9 (1)3.96 m/s99.0%
-20%x0.8 (1)3.52 m/s88.0%
-50%x0.5 (1)2.2 m/s55.0%
Lunging-10%x0.9 (x1.568) (1)6.20928 m/s155.232%
-20%x0.8 (x1.568) (1)5.51936 m/s137.984%
-50%x0.5 (x1.568) (1)3.4496 m/s86.24%
4.6m/s Killers
ActionHindered EffectModifierSpeedRelative%
Walking-10%x0.9 (1)4.14 m/s103.5%
-20%x0.8 (1)3.68 m/s92.0%
-50%x0.5 (1)2.3 m/s57.5%
Lunging-10%x0.9 (x1.5) (1)6.21 m/s155.25%
-20%x0.8 (x1.5) (1)5.52 m/s138.0%
-50%x0.5 (x1.5) (1)3.45 m/s86.25%

The Trapper

Movement Speeds (87)

Evan MacMillan
ActionAction TimeModifierSpeed CurveSpeedRelative%
Walking-x1.0 (1)-4.6 m/s115.0%
Post-Trap-Setting Haste5.0sx1.075 (1)-4.945 m/s123.625%

Movement Speeds (88) Bear Trap Add-ons

Coffee GroundsMovement Speeds (89): +0.05

  • This Add-on applies an additional Haste effect on top of the base-kit Haste.
ActionModifierSpeedRelative%
Carryingx1.125 (C)4.14 m/s103.5%
Walkingx1.125 (1)5.175 m/s129.375%
Lunge Hitting-phasex1.125 (x1.5) (1)7.7625 m/s194.0625%
Lunge Open-phase

The Wraith

Movement Speeds (90)

Philip Ojomo
ActionAction TimeModifierSpeed CurveSpeedRelative%
Uncloaking3.0sx0.266 (x1.3043) (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 30% to 90% Action Time) 1.59594148 m/s39.898537%
Walking-x1.0 (1)-4.6 m/s115.0%
Cloaking1.5s
Cloaked Walking-x1.3043 (1)5.99978 m/s149.9945%
Post-Uncloak Sprint1.0sx1.5 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 30% to 85% Action Time) 6.9 m/s172.5%

Movement Speeds (91) Wailing Bell Add-ons

NOTES:

  • The Add-ons that affect the Cloaked Walking Movement Speed apply a hidden Haste effect.
    • Additionally, these Add-ons do not affect the Uncloaking Movement Speed.

"Windstorm" - MudMovement Speeds (92): +0.05

ActionModifierSpeedRelative%
Cloaked Walkingx1.05 (x1.3043) (1)6.299769 m/s157.494225%

"Windstorm" - WhiteMovement Speeds (93): +0.0666

ActionModifierSpeedRelative%
Cloaked Walkingx1.0666 (x1.3043) (1)6.399365348 m/s159.9841337%

"Windstorm" - BloodMovement Speeds (94): +0.0833

ActionModifierSpeedRelative%
Cloaked Walking1.0833 (x1.3043) (1)6.499561674 m/s162.48904185%

The Hillbilly

Movement Speeds (95)

Max Thompson Jr.
ActionAction TimeModifierSpeed CurveSpeedRelative%
Obstructed Chainsaw Cool-down3.0s to 2.7sx0.0 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 0% Action Time) 0.0 m/s0.0%
Successful Chainsaw Cool-down2.7s to 2.43sx0.125 (1)(x3) slope in (x1) slope out (Speed Curve fully reaches Modifier value from 25% to 75% Action Time) 0.575 m/s14.375%
Missed Chainsaw Cool-down2.5s to 2.25sx0.4 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 10% to 30% Action Time) 1.84 m/s46.0%
Charging Chainsaw2.5sx0.8 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 1.25s until Action is interrupted) 3.68 m/s92.0%
Walking-x1.0 (1)-4.6 m/s115.0%
Chainsaw Sprintx2.2 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 1.0s until Action is interrupted) 10.12 m/s253.0%
Overdrive Chainsaw Sprint-x1.0 (2)-13.0 m/s325.0%

Movement Speeds (96) Chainsaw Add-ons

Iridescent EngravingsMovement Speeds (97): +0.2

  • This Add-on applies a hidden Haste effect.
ActionModifierSpeedRelative%
Chainsaw Sprintx1.2 (x2.2) (1)12.144 m/s303.6%
Overdrive Chainsaw Sprintx1.2 (2)15.6 m/s390.0%

Tuned CarburettorMovement Speeds (98): -0.2 m/s

ActionModifierSpeedRelative%
Walking-4.4 m/s110.0%

The Nurse

Movement Speeds (99)

NOTES:

  • The Nurse's Movement Speed during a Blink is not one specific Movement Speed; Her Blink Movement Speed is dictated by the expected duration & distance of the Blink, which are dictated by the charge time & Pitch angle of the Blink respectively.
Sally Smithson
ActionAction TimeModifierSpeed CurveSpeedRelative%
Fatigue2.0s to 3.5sx0.25 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 25% to 50% Action Time) 0.9625 m/s24.0625%
Chain-Blink Window Charging Blink1.5sx0.75 (x0.4) (1)(x3) slope in (x1) slope out (Speed Curve fully reaches Modifier value from 0.12s until Action is interrupted) 1.155 m/s28.875%
Chain-Blink Window Walking-x0.4 (1)-1.54 m/s38.5%
Charging Blink2.0sx0.75 (1)(x3) slope in (x1) slope out (Speed Curve fully reaches Modifier value from 0.12s until Action is interrupted) 2.8875 m/s72.1875%
Walking-x1.0 (1)-3.85 m/s96.25%
Blink Attack Hitting-Phase0.3sx1.6 (1)(x3) slope in (x1) slope out (Speed Curve fully reaches Modifier value from 0% to 100% Action Time) 6.16 m/s154.0%
Blink Attack Open-Phase(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 100% Action Time)

Movement Speeds (100) Spencer's Last Breath Add-ons

Dark CinctureMovement Speeds (101): +0.3

  • This Add-on applies a hidden Haste effect.
ActionModifierSpeedRelative%
Chain-Blink Window Charging Blinkx1.3 (x0.75) (x0.4) (1)1.5015 m/s37.5375%
Chain-Blink Window Walkingx1.3 (x0.4) (1)2.002 m/s50.05%

MatchboxMovement Speeds (102): +0.55 m/s

ActionModifierSpeedRelative%
Walking-4.4 m/s110.0%

The Shape

Movement Speeds (103)

NOTES:

  • Passive Stalking refers to Stalking when there is no Survivor within The Shape's Field of View or within Stalking range. As soon as a Survivor enters his Field of View and is within Stalking range, he will switch to Active Stalking.
Michael Myers
Evil Within I
ActionAction TimeModifierSpeed CurveSpeedRelative%
Active Stalking-x0.2 (x0.914) (1)-0.84088 m/s21.022%
Passive Stalkingx0.6 (x0.914) (1)2.52264 m/s63.066%
Walkingx0.914 (1)4.2044 m/s105.11%
Evil Within II & III
ActionAction TimeModifierSpeed CurveSpeedRelative%
Active Stalking-x0.2 (1)-0.92 m/s23.0%
Passive Stalkingx0.6 (1)2.76 m/s69.0%
Walkingx1.0 (1)4.6 m/s115.0%

Movement Speeds (104) Evil Within Add-ons

NOTES:

  • The Add-ons that affect the Stalking Movement Speeds apply a hidden Haste effect.

Tacky EarringsMovement Speeds (105): +0.1

Evil Within I
ActionModifierSpeedRelative%
Active Stalkingx1.1 (x0.2) (x0.914) (1)0.924968 m/s23.1242%
Passive Stalkingx1.1 (x0.6) (x0.914) (1)2.774904 m/s69.3726%
Evil Within II & III
ActionModifierSpeedRelative%
Active Stalkingx1.1 (x0.2) (1)1.012 m/s25.3%
Passive Stalkingx1.1 (x0.6) (1)3.036 m/s75.9%

JewelleryMovement Speeds (106): +0.2

Evil Within I
ActionModifierSpeedRelative%
Active Stalkingx1.2 (x0.2) (x0.914) (1)1.009056 m/s25.2264%
Passive Stalkingx1.2 (x0.6) (x0.914) (1)3.027168 m/s75.6792%
Evil Within II & III
ActionModifierSpeedRelative%
Active Stalkingx1.2 (x0.2) (1)1.104 m/s27.6%
Passive Stalkingx1.2 (x0.6) (1)3.312 m/s82.8%

Jewellery BoxMovement Speeds (107): +0.3

Evil Within I
ActionModifierSpeedRelative%
Active Stalkingx1.3 (x0.2) (x0.914) (1)1.093144 m/s27.3286%
Passive Stalkingx1.3 (x0.6) (x0.914) (1)3.279432 m/s81.9858%
Evil Within II & III
ActionModifierSpeedRelative%
Active Stalkingx1.3 (x0.2) (1)1.196 m/s29.9%
Passive Stalkingx1.3 (x0.6) (1)3.588 m/s89.7%

Judith's TombstoneMovement Speeds (108): -0.09

  • This Add-on applies a hidden Hindered effect.
Evil Within III
ActionModifierSpeedRelative%
Carryingx0.91 (C)3.3488 m/s83.72%
Walkingx0.91 (1)4.186 m/s104.65%
Lunge Hitting-phasex0.91 (x1.5) (1)6.279 m/s156.975%
Lunge Open-phase

The Hag

Movement Speeds (109)

Lisa Sherwood
ActionAction TimeModifierSpeed CurveSpeedRelative%
Walking-x1.0 (1)-4.4 m/s110.0%
Post-Teleport Slow-down1.0sx0.0 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 0% Action Time) 0.0 m/s0.0%

Movement Speeds (110) Blackened Catalyst Add-ons

Waterlogged ShoeMovement Speeds (111): +0.075

  • This Add-on applies a hidden Haste effect.
ActionModifierSpeedRelative%
Carryingx1.075 (C)3.956 m/s98.9%
Walkingx1.075 (1)4.73 m/s118.25%
Lunge Hitting-phasex1.075 (x1.568) (1)7.41664 m/s185.416%
Lunge Open-phase

The Doctor

Movement Speeds (112)

Herman Carter
ActionAction TimeModifierSpeed CurveSpeedRelative%
Static Blast2.0sx0.25310796 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 50% to 100% Action Time) 1.164296616 m/s29.1074154%
Shock Therapy1.0sx0.67 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 50% to 100% Action Time) 3.082 m/s77.05%
Walking-x1.0 (1)-4.6 m/s115.0%

The Huntress

Movement Speeds (113)

NOTES:

  • The Wind-Up Hatchet Throw Movement Speed applies a hidden Hindered effect.
Anna
ActionAction TimeModifierSpeed CurveSpeedRelative%
Cancel Hatchet Throw2.0sx0.0 (1)(x1) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 0% Action Time) 0.0 m/s0.0%
Wind-Up Hatchet Throw-x0.7 (1)-3.08 m/s77.0%
Hatchet Throw Cool-down1.5sx0.85 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 0% to 100% Action Time) 3.74 m/s93.5%
Walking-x1.0 (1)-4.4 m/s110.0%
Hunting Hatchets
ProjectileAction TimeModifierSpeed CurveSpeedRelative%
Minimum Charge-x1.0 (2)-25.0 m/s625.0%
Maximum Chargex1.0 (3)40.0 m/s1,000.0%

Movement Speeds (114) Hunting Hatchets Add-ons

Soldier's PutteeMovement Speeds (115): +0.045

  • This Add-on applies a hidden Haste effect.
ActionModifierSpeedRelative%
Carryingx1.045 (C)3.8456 m/s96.14%
Walkingx1.045 (1)4.598 m/s114.95%
Lunge Hitting-phasex1.045 (x1.568) (1)7.209664 m/s180.2416%
Lunge Open-phase

Shiny PinMovement Speeds (116): +0.05

  • This Add-on applies a hidden Haste effect.
ActionModifierSpeedRelative%
Wind-Up Hatchetx0.75 (1)3.3 m/s82.5%

Yellowed ClothMovement Speeds (117): +0.1

ProjectileModifierSpeedRelative%
Min. Chargex1.1 (2)27.5 m/s687.5%
Max. Chargex1.1 (3)44.0 m/s1,100.0%

Rose RootMovement Speeds (118): +0.2

ProjectileModifierSpeedRelative%
Min. Chargex1.2 (2)30.0 m/s750.0%
Max. Chargex1.2 (3)48.0 m/s1,200.0%

The Cannibal

Movement Speeds (119)

Bubba Sawyer
ActionAction TimeModifierSpeed CurveSpeedRelative%
Tantrum5.0s to 8.0sx0.1 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 10% to 80% Action Time) 0.46 m/s11.5%
Missed Chainsaw Cool-down2.5s to 4.5sx0.3 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 25% to 34% Action Time) 1.38 m/s34.5%
Successful Chainsaw Cool-down2.0s
Charging Chainsawx0.75 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 100% Action Time until Action is interrupted) 3.45 m/s86.25%
Walking-x1.0 (1)-4.6 m/s115.0%
Chainsaw Sweep2.0sx1.15 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 60% Action Time until Action is interrupted) 5.29 m/s132.25%

Movement Speeds (120) Bubba's Chainsaw Add-ons

NOTES:

  • All Add-ons that affect the Chainsaw Sweep Movement Speed, except Depth Gauge Rake, apply a hidden Haste/Hindered effect.

Knife ScratchesMovement Speeds (121): +0.02

ActionModifierSpeedRelative%
Chainsaw Sweepx1.02 (x1.15) (1)5.3958 m/s134.895%

The Beast's MarksMovement Speeds (122): +0.03

ActionModifierSpeedRelative%
Chainsaw Sweepx1.03 (x1.15) (1)5.4487 m/s136.2175%

Depth Gauge RakeMovement Speeds (123): -0.02

  • This Add-on applies directly to the Chainsaw Sweep Modifier value.
ActionModifierSpeedRelative%
Chainsaw Sweepx1.13 (1)5.198 m/s129.95%

Carburettor Tuning GuideMovement Speeds (124): -0.02

ActionModifierSpeedRelative%
Chainsaw Sweepx0.98 (x1.15) (1)5.1842 m/s129.605%

The Nightmare

Movement Speeds (125)

Freddy Krueger
ActionAction TimeModifierSpeed CurveSpeedRelative%
Set Dream Snare-x0.87 (1)(x0) slope in (x0) slope out (Speed Curve fully reaches Modifier value instantly until Action is interrupted) 4.002 m/s100.05%
Walkingx1.0 (1)-4.6 m/s115.0%

The Pig

Movement Speeds (126)

NOTES:

  • The Crouch Movement Speed Modifier is coded to only deactivate either when The Pig fully completes the Uncrouch animation, or the moment The Pig begins an Ambush Attack. This is why the Uncrouch action applies such an abnormally large modifier. Once either condition is met to successfully deactivate the Crouch Modifier, the Uncrouch Modifier is deactivated as well.
Amanda Young
ActionAction TimeModifierSpeed CurveSpeedRelative%
Missed Ambush Cool-down1.5sx0.08218551 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 27% to 52% Action Time) 0.378053346 m/s9.45133365%
Successful Ambush Cool-down2.7sx0.125 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 25% to 75% Action Time) 0.575 m/s14.375%
Charging Ambush0.75sx0.3 (x0.7826) (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 40% to 100% Action Time) 1.079988 m/s26.9997%
Obstructed Ambush Cool-down1.5sx0.25 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 25% to 50% Action Time) 1.15 m/s28.75%
Crouch1.0sx0.826 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 100% Action Time until Action is interrupted) 3.8 m/s95%
Uncrouchx1.277 (x0.7826) (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 100% Action Time) 4.59714892 m/s114.928723%
Walking-x1.0 (1)-4.6 m/s115.0%
Ambush Hitting-Phase0.3sx1.5 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 0% Action Time) 6.9 m/s172.5%
Ambush Open-Phase2.3s(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 30% to 100% Action Time)

Movement Speeds (127) Jigsaw's Baptism Add-ons

John's Medical FileMovement Speeds (128): +0.1

  • This Add-on applies a hidden Haste effect.
ActionModifierSpeedRelative%
Crouchx1.1 (x0.826) (1)4.18 m/s104.5%

Last WillMovement Speeds (129): +0.06

  • This Add-on applies a hidden Haste effect.
ActionModifierSpeedRelative%
Ambush Hitting-Phasex1.06 (x1.5) (1)7.314 m/s182.85%
Ambush Open-Phase

The Clown

Movement Speeds (130)

NOTES:

  • During the 1.0 second it takes to charge a bottle throw, the bottles' potential velocity will linearly increase from the minimum speed to the maximum speed.
  • Invigorated applies a +10% Haste effect.
Jeffrey Hawk
ActionAction TimeModifierSpeed CurveSpeedRelative%
Reload3.0sx0.35 (1)(x3) slope in (x1) slope out (Speed Curve fully reaches Modifier value from 15% to 100% Action Time) 1.61 m/s40.25%
Walking-x1.0 (1)-4.6 m/s115.0%
Afterpiece Tonic & Antidote
ProjectileAction TimeModifierSpeed CurveSpeedRelative%
Bottle Min. Charge0.0sx1.0 (2)-8.5 m/s212.5%
Bottle Max. Charge1.0sx1.0 (3)14.0 m/s350.0%
Invigorated
ActionAction TimeModifierSpeed CurveSpeedRelative%
Reloading-x1.1 (x0.35) (1)-1.771 m/s44.275%
Carryingx1.1 (C)4.048 m/s101.2%
Walkingx1.1 (1)5.06 m/s126.5%
Lunge Hitting-phasex1.1 (x1.5) (1)7.59 m/s189.75%
Lunge Open-phase

Movement Speeds (131) The Afterpiece Tonic Add-ons

Fingerless Parade GlovesMovement Speeds (132): +2.0 m/s, +3.5 m/s

ProjectileModifierSpeedRelative%
Bottle Min. Charge-10.5 m/s262.5%
Bottle Max. Charge-17.5 m/s437.5%

Smelly Inner SolesMovement Speeds (133): +0.66

  • This Add-on applies a hidden Haste effect.
ActionModifierSpeedRelative%
Reloadx1.66 (x0.35) (1)2.6726 m/s66.815%

The Spirit

Movement Speeds (134)

NOTES:

  • The Spirit's Acceleration is set to a new value during a Phase-Walk, presumably to accommodate for the significantly increased difference in velocity between standing still & moving at full speed, in addition to the small window of time in which Phase-Walk is useable.
Rin Yamaoka
ActionAction TimeModifierSpeed CurveSpeedRelative%
Charging Phase-Walk1.5sx0.0 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 10% Action Time until Action is interrupted) 0.0 m/s0.0%
Walking-x1.0 (1)-4.4 m/s110.0%
Post-Phase-Walk Sprint1.0sx1.6 (1)(x3) slope in (x1) slope out (Speed Curve fully reaches Modifier value at 0% Action Time) 7.04 m/s176.0%
Phase-Walk--
Phase-Walk Accelerationx1.0 (2)20.48 m/s2512.0%

Movement Speeds (135) Yamaoka's Haunting Add-ons

NOTES:

  • The Add-ons that affect the Phase-Walk Movement Speed apply directly to the Phase-Walk Modifier value.

Yakuyoke AmuletMovement Speeds (136): -0.15

ActionModifierSpeedRelative%
Phase-Walkx1.45 (1)6.38 m/s159.5%

ZōriMovement Speeds (137): +0.05

ActionModifierSpeedRelative%
Phase-Walkx1.65 (1)7.26 m/s181.5%

Katana TsubaMovement Speeds (138): +0.05

  • This Add-on applies a hidden Haste effect.
ActionModifierSpeedRelative%
Post-Phase-Walk Sprintx1.05 (x1.6) (1)7.392 m/s184.8%

Muddy Sports Day CapMovement Speeds (139): +0.1

ActionModifierSpeedRelative%
Phase-Walkx1.7 (1)7.48 m/s187.0%

Mother-Daughter RingMovement Speeds (140): +0.25

ActionModifierSpeedRelative%
Phase-Walkx1.85 (1)8.14 m/s203.5%

The Legion

Movement Speeds (141)

Frank, Julie, Susie, Joey
ActionAction TimeModifierSpeed CurveSpeedRelative%
Fatigue3.0sx0.45 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 0.1s to 2.0s) 2.07 m/s51.75%
Walking-x1.0 (1)-4.6 m/s115.0%
Frenzy+0.6 m/s (1)5.2 m/s130.0%
1st Slash+0.8 m/s (1)5.4 m/s135.0%
2nd Slash+1.0 m/s (1)5.6 m/s140.0%
3rd Slash+1.2 m/s (1)5.8 m/s145.0%
4th Slash+1.4 m/s (1)6.0 m/s150.0%

Movement Speeds (142) Feral Frenzy Add-ons

BFFsMovement Speeds (143): +0.06

  • This Add-on applies the Haste effect.
ActionModifierSpeedRelative%
Fatiguex1.06 (x0.45) (1)2.1942 m/s54.855%
Carryingx1.06 (C)3.9008 m/s97.52%
Walkingx1.06 (1)4.876 m/s121.9%
Lunge Hitting-phasex1.06 (x1.5) (1)7.314 m/s182.85%
Lunge Open-phase

Never-Sleep PillsMovement Speeds (144): -0.6 m/s upon initiating Feral Frenzy

ActionModifierSpeedRelative%
Frenzy+0.0 m/s (1)4.6 m/s115.0%
1st Slash+0.2 m/s (1)4.8 m/s120.0%
2nd Slash+0.4 m/s (1)5.0 m/s125.0%
3rd Slash+0.6 m/s (1)5.2 m/s130.0%
4th Slash+0.8 m/s (1)5.4 m/s135.0%

Mural SketchMovement Speeds (145): +0.1 m/s per Feral Slash

ActionModifierSpeedRelative%
Frenzy+0.6 m/s (1)5.2 m/s130.0%
1st Slash+0.9 m/s (1)5.5 m/s137.5%
2nd Slash+1.2 m/s (1)5.8 m/s145.0%
3rd Slash+1.5 m/s (1)6.1 m/s152.5%
4th Slash+1.8 m/s (1)6.4 m/s160.0%

Never-Sleep PillsMovement Speeds (146) & Mural SketchMovement Speeds (147): -0.6 m/s upon initiating Feral Frenzy, +0.1 m/s per Feral Slash

ActionModifierSpeedRelative%
Frenzy+0.0 m/s (1)4.6 m/s115.0%
1st Slash+0.3 m/s (1)4.9 m/s122.5%
2nd Slash+0.6 m/s (1)5.2 m/s130.0%
3rd Slash+0.9 m/s (1)5.5 m/s137.5%
4th Slash+1.2 m/s (1)5.8 m/s145.0%

The Plague

Movement Speeds (148)

NOTES:

  • While Vomiting, 100% of The Plague's directional velocity is added on top of each Vomit projectiles' initial velocity as they are being launched; Meaning that, depending on the direction The Plauge is moving while Vomiting, the Vomit projectiles' true range of speed is between 6.15m/s to 14.95m/s.
Adiris
ActionAction TimeModifierSpeed CurveSpeedRelative%
Charging Purge1.5sx0.7826 (1)-3.59996 m/s89.999%
Purge Cool-downx0.783 (1)(x1) slope in (x1) slope out (Speed Curve fully reaches Modifier value at 0% Action Time) 3.6018 m/s90.045%
Holding Purge-x0.9555 (1)-4.3953 m/s109.8825%
Vomiting
Walkingx1.0 (1)4.6 m/s115.0%
Vile Purge & Corrupt Purge
ProjectileAction TimeModifierSpeed CurveSpeedRelative%
Vomit-x1.0 (2)-10.55 m/s263.75%

Movement Speeds (149) Vile Purge Add-ons

Vile EmeticMovement Speeds (150): +0.1

ProjectileModifierSpeedRelative%
Vomitx1.1 (2)11.605 m/s290.125%

Worship TabletMovement Speeds (151): +0.044

  • This Add-on applies onto a unique modifier of the Holding Corrupt Purge Movement Speed, which is x1.0 by default.
ActionModifierSpeedRelative%
Holding Corrupt Purgex1.044 (x0.9555) (1)4.5886932 m/s114.71733%

The Ghost Face

Movement Speeds (152)

NOTES:

  • Passive Stalking refers to Stalking when there is no Survivor within The Ghost Face's Field of View or within Stalking range. As soon as a Survivor enters his Field of View and is within Stalking range, he will switch to Active Stalking.
Danny Johnson
Crouching
ActionAction TimeModifierSpeed CurveSpeedRelative%
Active Stalking-x0.2 (2)-0.76 m/s19.0%
Passive Stalkingx0.5 (2)1.9 m/s47.5%
Crouchingx1.0 (2)3.8 m/s95.0%
Standing
ActionAction TimeModifierSpeed CurveSpeedRelative%
Active Stalking-x0.2 (1)-0.92 m/s23.0%
Passive Stalkingx0.5 (1)2.3 m/s57.5%
Walkingx1.0 (1)4.6 m/s115.0%

Movement Speeds (153) Night Shroud Add-ons

Drop-Leg Knife SheathMovement Speeds (154): +0.1

  • This Add-on applies the Haste effect.
ActionModifierSpeedRelative%
Carryingx1.1 (C)4.048 m/s101.2%
Walkingx1.1 (1)5.06 m/s126.5%
Lunge Hitting-phasex1.1 (x1.5) (1)7.59 m/s189.75%
Lunge Open-phase

Leather Knife SheathMovement Speeds (155): +0.1 while Crouching

  • This Add-on applies a hidden Haste effect.
ActionModifierSpeedRelative%
Active Stalkingx1.1 (x0.2) (2)0.836 m/s20.9%
Passive Stalkingx1.1 (x0.5) (2)2.09 m/s52.25%
Crouchingx1.1 (2)4.18 m/s104.5%

Headline Cut-OutsMovement Speeds (156): +0.4

  • This Add-on applies directly to the Stalking Modifier values.
Crouching
ActionModifierSpeedRelative%
Active Stalkingx0.6 (2)2.28 m/s57.0%
Passive Stalkingx0.9 (2)3.42 m/s85.5%
Standing
ActionModifierSpeedRelative%
Active Stalkingx0.6 (1)2.76 m/s69.0%
Passive Stalkingx0.9 (1)4.14 m/s103.5%

The Demogorgon

Movement Speeds (157)

Demogorgon
ActionAction TimeModifierSpeed CurveSpeedRelative%
Obstructed Shred Cool-down2.25sx0.0 (1)-0.0 m/s0.0%
Successful Shred Cool-down3.0sx0.125 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 25% to 75% Action Time) 0.575 m/s14.375%
Missed Shred Cool-down2.25sx0.25 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 25% to 50% Action Time) 1.15 m/s28.75%
Channeling Abyss1.0sx0.84 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 100% Action Time until Action is interrupted) 3.86 m/s96.5%
Walking-x1.0 (1)-4.6 m/s115.0%
Shred Hitting-Phase0.3sx1.5 (1)(x3) slope in (x1) slope out (Speed Curve fully reaches Modifier value at 0% Action Time) 6.9 m/s172.5%
Shred Open-Phase0.39s to 0.6sx4.0 (1)(x1) slope in (x1) slope out (Speed Curve fully reaches Modifier value from 65% to 100% Action Time) 18.4 m/s460.0%
Traversing the Upside Down-x1.0 (2)-20.0 m/s500.0%

Movement Speeds (158) Of the Abyss Add-ons

Rat LiverMovement Speeds (159): +0.035

  • This Add-on applies a hidden Haste effect.
ActionModifierSpeedRelative%
Channel Abyssx1.035 (x0.84) (1)3.99924 m/s99.981%

Rotten Green TripeMovement Speeds (160): +0.15

ActionModifierSpeedRelative%
Traversing the Upside Downx1.15 (2)23.0 m/s575.0%

Deer LungMovement Speeds (161): +0.3

ActionModifierSpeedRelative%
Traversing the Upside Downx1.3 (2)26.0 m/s650.0%

The Oni

Movement Speeds (162)

NOTES:

  • Attacking while using Demon Dash is the exact same as using the Demon Strike attack. When initiating an attack during Demon Dash, it's coded to simply trigger the Open attack phase of the Demon Strike.
Kazan Yamaoka
ActionAction TimeModifierSpeed CurveSpeedRelative%
Obstructed Demon Strike Cool-down2.0sx0.0 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 0.5s) 0.0 m/s0.0%
Successful Demon Strike Cool-down3.0s(x3) slope in (x1) slope out (Speed Curve fully reaches Modifier value from 0.5s to 2.5s)
Missed Demon Strike Cool-down2.0sx0.1 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 0.25s) 0.46 m/s11.5%
Blood Fury Activation3.0sx0.25 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 0.5s) 1.15 m/s28.75%
Blood Fury Cool-down
Demon Dash Cool-down1.0sx0.5 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 50% to 75% Action Time) 2.3 m/s57.5%
Absorbing-x0.749 (1)(x1) slope in (x1) slope out (Speed Curve fully reaches Modifier value at 0.0s) 3.4454 m/s86.135%
Charging Demon Dash2.0sx0.8 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 0.5s to 1.5s) 3.68 m/s92.0%
Charging Demon Strikex1.0 (1)-4.6 m/s115.0%
Walking-
Demon Dashx1.7 (1)(x3) slope in (x1) slope out (Speed Curve fully reaches Modifier value at 0.25s) 7.82 m/s195.5%
Demon Strike Hitting-Phase0.3sx1.8 (1)(x3) slope in (x1) slope out (Speed Curve fully reaches Modifier value at 0% Action Time) 8.28 m/s207.0%
Demon Strike Open-Phase0.5s(x1) slope in (x1) slope out (Speed Curve fully reaches Modifier value at 14% Action Time)

Movement Speeds (163) Yamaoka's Wrath Add-ons

Blackened ToenailMovement Speeds (164): +0.4 m/s

ActionModifierSpeedRelative%
Absorbing-3.8454 m/s96.135%

Bloody SashMovement Speeds (165): +0.7 m/s

ActionModifierSpeedRelative%
Absorbing-4.1454 m/s103.635%

Kanai-Anzen TalismanMovement Speeds (166): +0.64 m/s

ActionModifierSpeedRelative%
Demon Dash-8.46 m/s211.5%

Akito's CrutchMovement Speeds (167): +1.0 m/s

ActionModifierSpeedRelative%
Demon Dash-8.82 m/s220.5%

The Deathslinger

Movement Speeds (168)

NOTES:

  • The Deathslinger's Chain-Break Stun has a 1.0 second "entering" phase and 1.0 second "exiting" phase which aren't considered as part of the "stun" and aren't affected by Add-ons.
Caleb Quinn
ActionAction TimeModifierSpeed CurveSpeedRelative%
Chain-Break Stun5.0sx0.1 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 1.0s to 4.0s) 0.44 m/s0.11%
Reeling Forwards with Collision-x0.7 (x0.5) (1)-1.54 m/s38.5%
Missed Harpoon Shot1.5sx0.5 (1)2.2 m/s55.0%
Successful Harpoon Shot0.5s
Firing Redeemer
Reeling Forwards-
Reeling Backwards with Collisionx0.7 (x0.8) (1)2.464 m/s61.6%
Reloadingx0.6 (1)2.64 m/s66.0%
Reeling Backwardsx0.8 (1)3.52 m/s88.0%
Aiming Down Sightsx0.85 (1)3.74 m/s93.5%
Walkingx1.0 (1)4.4 m/s110.0%
The Redeemer
ProjectileAction TimeModifierSpeed CurveSpeedRelative%
Harpoon Reeling Survivor-x1.0 (2)-2.6 m/s65.0%
Missed Harpoon Returningx1.0 (3)25.0 m/s625.0%
Harpoon Launchingx1.0 (4)40.0 m/s1,000.0%

Movement Speeds (169) The Redeemer Add-ons

Snake OilMovement Speeds (170): +0.1 m/s

ProjectileModifierSpeedRelative%
Harpoon Reeling Survivor-2.7 m/s67.5%

Bayshore's Gold ToothMovement Speeds (171): +0.2 m/s

ProjectileModifierSpeedRelative%
Harpoon Reeling Survivor-2.8 m/s70.0%

Jaw SmasherMovement Speeds (172): +0.015

ActionModifierSpeedRelative%
Aiming Down Sightsx0.86 (1)3.806 m/s95.15%

Wanted PosterMovement Speeds (173): +0.03

ActionModifierSpeedRelative%
Aiming Down Sightsx0.875 (1)3.872 m/s96.8%

The Executioner

Movement Speeds (174)

Pyramid Head
ActionAction TimeModifierSpeed CurveSpeedRelative%
Cancel Rites of Judgement1.0sx1.0 (4)-3.68 m/s92.0%
Charging Rites of Judgementx1.0 (3)
Rites of Judgement-x1.0 (2)4.4 m/s110.0%
Walkingx1.0 (1)4.6 m/s115.0%

The Blight

Movement Speeds (175)

Talbot Grimes
ActionAction TimeModifierSpeed CurveSpeedRelative%
Successful Rush Attack Cool-down3.0sx0.125 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 25% to 75% Action Time) 0.575 m/s14.375%
Rush Duration Elapsed Cool-down2.5sx0.15 (1)(x1) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 90% Action Time) 0.69 m/s17.25%
Slam Duration Elapsed Cool-down
Slam1.25sx0.2 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 50% to 100% Action Time) 0.92 m/s23.0%
Missed Rush Attack Cool-down2.5sx0.25 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 25% to 50% Action Time) 1.15 m/s28.75%
Obstructed Rush Attack Cool-down
Walking-x1.0 (1)-4.6 m/s115.0%
Rush Attack Hitting-Phase0.3sx1.5 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 0% Action Time) 6.9 m/s172.5%
Rush Attack Open-Phase0.5sx2.0 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 0% to 75% Action Time) 9.2 m/s230.0%
Rush3.0sx1.0 (2)(x1) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 0% to 80% Action Time)
Lethal Rushx1.0 (3)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 15% to 80% Action Time)
Rush Acceleration-x10.0 (acc.)-112.5 m/s22,812.5%

Movement Speeds (176) Blighted Corruption Add-ons

Placebo TabletMovement Speeds (177): x0.85

  • This Add-on applies as a unique modifier to the Rush & Lethal Rush Movement Speeds.
ActionModifierSpeedRelative%
Rushx0.85 (x1.0) (2)7.82 m/s195.5%
Lethal Rushx0.85 (x1.0) (3)

Adrenaline VialMovement Speeds (178): x1.05

  • This Add-on applies as a unique modifier to the Rush & Lethal Rush Movement Speeds.
ActionModifierSpeedRelative%
Rushx1.05 (x1.0) (2)9.66 m/s241.5%
Lethal Rushx1.05 (x1.0) (3)

Blighted RatMovement Speeds (179): +0.02 per Lethal Rush

  • This Add-on applies onto a unique modifier of the Lethal Rush Movement Speed, which is x1.0 by default.
    • This modifier is shared with Blighted Crow.
ActionModifierSpeedRelative%Notes
Rushx1.0 (2)9.2 m/s230.0%-
Lethal Rush Ix1.02 (3)9.384 m/s234.6%
Lethal Rush IIx1.04 (3)9.568 m/s239.2%
Lethal Rush IIIx1.06 (3)9.752 m/s243.8%Maximum with Shredded NotesMovement Speeds (180)
Lethal Rush IVx1.08 (3)9.936 m/s248.4%Default maximum
Lethal Rush Vx1.1 (3)10.12 m/s253.0%Maximum with Blight SerumMovement Speeds (181)

Blighted CrowMovement Speeds (182): +0.03 per Lethal Rush

  • This Add-on applies onto a unique modifier of the Lethal Rush Movement Speed, which is x1.0 by default.
    • This modifier is shared with Blighted Rat.
ActionModifierSpeedRelative%Notes
Rushx1.0 (2)9.2 m/s230.0%-
Lethal Rush Ix1.03 (3)9.476 m/s236.9%
Lethal Rush IIx1.06 (3)9.752 m/s243.8%
Lethal Rush IIIx1.09 (3)10.028 m/s250.7%Maximum with Shredded NotesMovement Speeds (183)
Lethal Rush IVx1.12 (3)10.304 m/s257.6%Default maximum
Lethal Rush Vx1.15 (3)10.58 m/s264.5%Maximum with Blight SerumMovement Speeds (184)

Blighted RatMovement Speeds (185) & Adrenaline VialMovement Speeds (186): x1.05, +0.02 per Lethal Rush

ActionModifierSpeedRelative%
Rushx1.05 (2)9.66 m/s241.5%
Lethal Rush Ix1.02 (x1.1) (3)9.8532 m/s246.33%
Lethal Rush IIx1.04 (x1.1) (3)10.0464 m/s251.16%
Lethal Rush IIIx1.06 (x1.1) (3)10.2396 m/s255.99%
Lethal Rush IVx1.08 (x1.1) (3)10.4328 m/s260.82%
Lethal Rush Vx1.1 (x1.1) (3)10.626 m/s265.65%
Lethal Rush VIx1.12 (x1.1) (3)10.8192 m/s270.48%

Blighted CrowMovement Speeds (187) & Adrenaline VialMovement Speeds (188): x1.05, +0.03 per Lethal Rush

ActionModifierSpeedRelative%
Rushx1.1 (2)10.12 m/s253.0%
Lethal Rush Ix1.03 (x1.1) (3)9.9498 m/s248.745%
Lethal Rush IIx1.06 (x1.1) (3)10.2396 m/s255.99%
Lethal Rush IIIx1.09 (x1.1) (3)10.5294 m/s263.235%
Lethal Rush IVx1.12 (x1.1) (3)10.8192 m/s270.48%
Lethal Rush Vx1.15 (x1.1) (3)11.109 m/s277.725%
Lethal Rush VIx1.18 (x1.1) (3)11.3988 m/s284.97%

The Twins

Movement Speeds (189)

NOTES:

  • Over the course of Victor's Pounce, there is an additional modifier applied which reduces his gravity, resulting in the leaping movement he exhibits.
Charlotte Deshayes
ActionAction TimeModifierSpeed CurveSpeedRelative%
Waking Up3.0sx0.25 (1)(x3) slope in (x1) slope out (Speed Curve fully reaches Modifier value at 0.2s) 1.15 m/s28.75%
Walking-x1.0 (1)-4.6 m/s115.0%
Victor Deshayes
ActionAction TimeModifierSpeed CurveSpeedRelative%
Missed Pounce Cool-down3.0sx0.2 (2)(x1) slope in (x1) slope out (Speed Curve fully reaches Modifier value from 9% to 75% Action Time) 1.2 m/s30.0%
Obstructed Pounce Cool-down(x1) slope in (x1) slope out (Speed Curve fully reaches Modifier value from 0.09s to 2.25s)
Successful Pounce Cool-down5.0s(x3) slope in (x1) slope out (Speed Curve fully reaches Modifier value from 9% to 60% Action Time)
Charging Pounce1.0sx0.4 (2)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 75% Action Time until Action is interrupted) 2.4 m/s60.0%
Walking-x1.0 (2)-6.0 m/s150.0%
Pounce Open-Phasex1.0 (3)28.35 m/s708.75%

Movement Speeds (190) Blood Bond Add-ons

Madeleine's ScarfMovement Speeds (191): +0.3 m/s

Victor
ActionModifierSpeedRelative%
Walking-6.3 m/s157.5%

Forest StewMovement Speeds (192): +0.6 m/s

Victor
ActionModifierSpeedRelative%
Walking-6.6 m/s165.0%

The Trickster

Movement Speeds (193)

Ji-Woon Hak
ActionAction TimeModifierSpeed CurveSpeedRelative%
Main Event Cool-down3.0sx0.6 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 10% to 25% Action Time) 2.76 m/s69.0%
Main Event Activation0.5sx0.836 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 0% to 100% Action Time) 3.8456 m/s96.14%
Throw State-x1.0 (3)-3.86 m/s96.5%
Main Eventx1.0 (2)
Walkingx1.0 (1)4.6 m/s115.0%
Showstopper
ProjectileAction TimeModifierSpeed CurveSpeedRelative%
Blades-x1.0 (5)-55.0 m/s1,375.0%

Movement Speeds (194) Showstopper Add-ons

Killing Part ChordsMovement Speeds (195): +0.04 m/s

ActionModifierSpeedRelative%
Throw State-3.9 m/s97.5%

Caged Heart ShoesMovement Speeds (196): +0.1 m/s

ActionModifierSpeedRelative%
Throw State-3.96 m/s99.0%

The Nemesis

Movement Speeds (197)

Nemesis T-Type
ActionAction TimeModifierSpeed CurveSpeedRelative%
Tentacle Strike Cool-down2.5sx0.25 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 10% to 50% Action Time) 1.15 m/s28.75%
Tentacle Strike Hitting-phase0.333sx0.956 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 0% to 100% Action Time) 4.3976 m/s109.94%
Tentacle Strike Open-phase0.25s(x1) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 100% Action Time)
Walking-x1.0 (1)-4.6 m/s115.0%
Mutation Rate I & II
ActionAction TimeModifierSpeed CurveSpeedRelative%
Cancel Tentacle Strike1.5sx0.8255 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 20% to 50% Action Time) 3.7973 m/s94.9325%
Charging Tentacle Strike0.35s(x1) slope in (x1) slope out (Speed Curve fully reaches Modifier value at 100% Action Time until Action is interrupted)
Mutation Rate III
ActionAction TimeModifierSpeed CurveSpeedRelative%
Cancel Tentacle Strike1.5sx0.8255 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 30% to 50% Action Time) 3.7973 m/s94.9325%
Charging Tentacle Strike0.35sx0.87 (1)(x1) slope in (x1) slope out (Speed Curve fully reaches Modifier value at 100% Action Time until Action is interrupted) 4.002 m/s100.05%
Zombies
ActionAction TimeModifierSpeed CurveSpeedRelative%
Walking-x1.0 (2)-1.0 m/s25.0%

Movement Speeds (198) T-Virus Add-ons

Brian's IntestineMovement Speeds (199): +0.25 m/s

Zombies
ActionModifierSpeedRelative%
Walking-1.25 m/s31.25%

Mikhail's EyeMovement Speeds (200): +0.35 m/s

Zombies
ActionModifierSpeedRelative%
Walking-1.35 m/s33.75%

Depleted Ink RibbonMovement Speeds (201): +0.5 m/s

Zombies
ActionModifierSpeedRelative%
Walking-1.5 m/s37.5%

Shattered S.T.A.R.S. BadgeMovement Speeds (202): +1.5 m/s

Zombies
ActionModifierSpeedRelative%
Walking-2.5 m/s62.5%

The Cenobite

Movement Speeds (203)

Elliot Spencer
ActionAction TimeModifierSpeed CurveSpeedRelative%
Create Gateway-x0.8 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value after 1.0s, and for 1.5s after Action is interrupted) 3.68 m/s92.0%
Walkingx1.0 (1)-4.6 m/s115.0%
Summons of Pain
ProjectileAction TimeModifierSpeed CurveSpeedRelative%
Uncontrolled Chain-x1.0 (3)-10.0 m/s250.0%
Possessed Chain1.5sx1.0 (2)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 0% Action Time)
x1.5 (2)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 40% Action Time) 15.0 m/s375%
x3.75 (2)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 70% Action Time) 37.5 m/s937.5%
x4.0 (2)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 100% Action Time) 40.0 m/s1,000.0%

The Artist

Movement Speeds (204)

Carmina Mora
ActionAction TimeModifierSpeed CurveSpeedRelative%
Cancel Birds of Torment0.5sx0.8 (x0.8) (1)(x1) slope in (x1) slope out (Speed Curve fully reaches Modifier value from 0% to 50% Action Time) 2.944 m/s73.6%
Charging Birds of Torment1.0sx0.8 (1)(x1) slope in (x1) slope out (Speed Curve fully reaches Modifier value at 100% Action Time until Action is interrupted) 3.68 m/s92.0%
Launch Cool-down1.5s(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 0.15s to 1.35s)
Walking-x1.0 (1)-4.6 m/s115.0%
Birds of Torment
ProjectileAction TimeModifierSpeed CurveSpeedRelative%
Idle Dire Crow-x1.0 (2)-10.0 m/s250.0%
Launched Dire Crow on Flight Path0.3sx2.0 (2)(x1) slope in (x1) slope out (Speed Curve fully reaches Modifier value at 0.0s) 20.0 m/s500.0%
x3.5 (2)(x1) slope in (x1) slope out (Speed Curve fully reaches Modifier value at 0.3s) 35.0 m/s875.0%
Launched Dire Crow off Flight Path--

The Onryō

Movement Speeds (205)

Sadako Yamamura
ActionAction TimeModifierSpeed CurveSpeedRelative%
Manifest1.5sx0.87 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 20% to 100% Action Time) 4.002 m/s100.05%
Post-Manifest Slow-down0.5s(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 0% Action Time)
Walking-x1.0 (1)-4.6 m/s115.0%
Demanifest1.5s
Post-Projection Sprint2.0sx1.5 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 40% to 74% Action Time) 6.9 m/s172.5%

The Dredge

Movement Speeds (206)

Dredge
ActionAction TimeModifierSpeed CurveSpeedRelative%
Cancel The Gloaming1.0sx0.8 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 0% Action Time) 3.68 m/s92.0%
Charging The Gloaming0.5s(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 50% Action Time until Action is interrupted)
Walking-x1.0 (1)-4.6 m/s115.0%
Daytime Teleportx1.0 (2)12.0 m/s300.0%
Nightfall Teleportx1.0 (3)38.0 m/s950.0%

Movement Speeds (207) Reign of Darkness Add-ons

Boat KeyMovement Speeds (208): +5.0 m/s

ActionModifierSpeedRelative%
Daytime Teleport-17.0 m/s425.0%

The Mastermind

Movement Speeds (209)

Albert Wesker
ActionAction TimeModifierSpeed CurveSpeedRelative%
Slash Survivor Cool-down3.0sx0.125 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 25% to 75% Action Time) 0.575 m/s14.375%
Ledge-Drop Survivor Cool-downx0.25 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 25% to 50% Action Time) 1.15 m/s28.75%
Slam Survivor Cool-downx0.3 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 20% to 70% Action Time) 1.38 m/s34.5%
Throw Survivor Cool-down5.0s(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 40% to 60% Action Time)
Chain-Bound Window Elapsed Cool-down3.0sx0.5 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 0% Action Time) 2.3 m/s57.5%
Final Bound Elapsed Cool-down
Chain-Bound Window2.0sx0.6 (1)(x3) slope in (x1) slope out (Speed Curve fully reaches Modifier value at 20% Action Time until Action is interrupted) 2.76 m/s69.0%
Bound Vault Cool-down1.5sx0.65 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 10% to 70% Action Time) 2.99 m/s74.75%
Cancel Virulent Bound1.5sx0.8 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 0% to 40% Action Time) 3.68 m/s92.0%
Charging Virulent Bound(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 10% Action Time until Action is interrupted)
Walking-x1.0 (1)-4.6 m/s115.0%
Bounding0.5s to 1.0sx1.0 (2)14.0 m/s350.0%
Survivor-Grab Bound-Extension0.86s
Bound Acceleration-x15.0 (A)168.75 m/s24,218.75%

Movement Speeds (210) Virulent Bound Add-ons

Uroboros TendrilMovement Speeds (211): x0.839

  • This Add-on re-defines the Modifier for Charging Virulent Bound.
ActionModifierSpeedRelative%
Charging Virulent Boundx0.839 (1)3.8594 m/s96.485%

Loose CrankMovement Speeds (212): x0.652

  • This Add-on re-defines the Modifier for the Chain-Bound Window.
ActionModifierSpeedRelative%
Chain-Bound Windowx0.652 (1)2.9992 m/s74.98%

Lab PhotoMovement Speeds (213):

  • This Add-on grants the ability to destroy PalletsMovement Speeds (214) and Breakable WallsMovement Speeds (215) with Virulent Bound, which introduces two new Movement Speeds as part of its mechanics.
ActionAction TimeModifierSpeed CurveSpeedRelative%
Slashing Breakable1.23sx0.25 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 0% to 100% Action Time) 1.15 m/s28.75%
Slash Breakable Cool-down2.0sx0.4 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 0% Action Time) 1.84 m/s46.0%

The Knight

Movement Speeds (216)

Tarhos Kovács
ActionAction TimeModifierSpeed CurveSpeedRelative%
Walking-x1.0 (1)-4.6 m/s115.0%
Drawing Patrol Pathx1.0 (2)13.8 m/s345.0%
Carnifex
ActionAction TimeModifierSpeed CurveSpeedRelative%
Patrolling-x1.0 (3)-3.4 m/s85.0%
Huntingx1.0 (4)4.1 m/s102.5%
Assassin
ActionAction TimeModifierSpeed CurveSpeedRelative%
Patrolling-x1.0 (5)-3.4 m/s85.0%
Huntingx1.0 (6)4.4 m/s110.0%
Jailer
ActionAction TimeModifierSpeed CurveSpeedRelative%
Patrolling-x1.0 (7)-4.1 m/s102.5%
Huntingx1.0 (8)

Movement Speeds (217) Guardia Compagnia Add-ons

Gritty LumpMovement Speeds (218): +0.09

Carnifex
ActionModifierSpeedRelative%
Patrollingx1.09 (3)3.706 m/s92.65%
Assassin
ActionModifierSpeedRelative%
Patrollingx1.09 (5)3.706 m/s92.65%
Jailer
ActionModifierSpeedRelative%
Patrollingx1.09 (7)4.469 m/s111.725%

Call to ArmsMovement Speeds (219): +2.2 m/s

ActionModifierSpeedRelative%
Drawing Patrol Path-16.0 m/s400.0%

Lightweight GreavesMovement Speeds (220): +0.1

  • This Add-on applies the Haste effect.
ActionModifierSpeedRelative%
Walkingx1.1 (1)5.06 m/s126.5%

The Skull Merchant

Movement Speeds (221)

NOTES:

  • Although the Movement Speed bonus from tracking Survivors appears to apply the Haste effect, it is actually its own unique modifier.
Adriana Imai
ActionAction TimeModifierSpeed CurveSpeedRelative%
Walking-x1.0 (1)-4.6 m/s115.0%
Tracked Survivors
ActionAction TimeModifierSpeed CurveSpeedRelative%
x1 Tracked Walking-x1.03 (1)-4.738 m/s118.45%
x2 Tracked Walkingx1.05 (1)4.83 m/s120.75%
x3 Tracked Walkingx1.06 (1)4.876 m/s121.9%
x4 Tracked Walkingx1.07 (1)4.922 m/s123.05%

Movement Speeds (222) Eyes in the Sky Add-ons

Expired BatteriesMovement Speeds (223):

Tracked Survivors
ActionModifierSpeedRelative%
x1 Tracked Walkingx1.0375 (1)4.7725 m/s119.3125%
x2 Tracked Walkingx1.0625 (1)4.8875 m/s122.1875%
x3 Tracked Walkingx1.075 (1)4.945 m/s123.625%
x4 Tracked Walkingx1.0875 (1)5.0025 m/s125.0625%

The Singularity

Movement Speeds (224)

NOTES:

  • The Overheat Movement Speed applies the Hindered effect.
HUX-A7-13
ActionAction TimeModifierSpeed CurveSpeedRelative%
Exit Biopod Wake-up1.0sx0.0 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 0% Action Time) 0.0 m/s0.0%
Post-Teleport Wake-up1.7s(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 0% to 17% Action Time)
Walking-x1.0 (1)-4.6 m/s115.0%
Overheat State
ActionAction TimeModifierSpeed CurveSpeedRelative%
Carrying-x0.5 (C)-1.84 m/s46.0%
Walkingx0.5 (1)2.3 m/s57.5%
Lunge Hitting-phasex0.5 (x1.5) (1)3.45 m/s86.25%
Lunge Open-phase
Quantum Instantiation
ProjectileAction TimeModifierSpeed CurveSpeedRelative%
Biopod-x1.0 (2)-50.0 m/s1,250.0%

Movement Speeds (225) Quantum Instantiation Add-ons

Soma Family PhotoMovement Speeds (226): +0.05

  • This Add-on applies the Haste effect.
Overclock State
ActionModifierSpeedRelative%
Carryingx1.05 (C)3.864 m/s96.6%
Walkingx1.05 (1)4.83 m/s120.75%
Lunge Hitting-phasex1.05 (x1.5) (1)7.245 m/s181.125%
Lunge Open-phase

The Xenomorph

Movement Speeds (227)

NOTES:

  • Although the Turret Fire Slow-down duration is only 1 second, the duration continuously refreshes and only begins to count down once The Xenomorph is no longer under fire.
  • The Walking in Tunnels Movement Speed applies a hidden Haste effect.
Xenomorph
ActionAction TimeModifierSpeed CurveSpeedRelative%
Cancel Tail Attack1.0sx0.25 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 10% to 50% Action Time) 1.15 m/s28.75%
Successful Tail Attack Cool-down3.0s(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 20% to 50% Action Time)
Missed Tail Attack Cool-downx0.26 (1)(x3) slope in (x1) slope out (Speed Curve fully reaches Modifier value from 20% to 50% Action Time) 1.196 m/s29.9%
Obstructed Tail Attack Cool-down
Turret Fire Slow-down1.0sx0.8 (1)(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 10% to 50% Action Time) 3.68 m/s92.0%
Walking-x1.0 (1)-4.6 m/s115.0%
Tail Attack Hitting-phase0.4sx1.086(x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 0% to 100% Action Time) 4.9956 m/s124.89%
Tail Attack Open-phase0.25s(x1) slope in (x1) slope out (Speed Curve fully reaches Modifier value at 100% Action Time)
Walking in Tunnels-x3.913 (1)-17.9998 m/s449.995%
Acceleration in Tunnels-x100.0 (A)-1,125.0 m/s228,125.0%

Movement Speeds (228) Hidden Pursuit Add-ons

Parker's HeadbandMovement Speeds (229): +0.05

  • This Add-on applies the Haste effect.
ActionModifierSpeedRelative%
Carryingx1.05 (C)3.864 m/s96.6%
Walkingx1.05 (1)4.83 m/s120.75%
Lunge Hitting-phasex1.05 (x1.5) (1)7.245 m/s181.125%
Lunge Open-phase

Change Log

Patch 1.1.2

  • Reduced the Gliding speed of The Nurse from 4.0 m/s (100%) to 3.85 m/s (96.25%).
  • Increased the Carrying speed of The Nurse from 3.504 m/s (87.6%) to the default of 3.68 m/s (92%).

Patch 1.5.1b

  • Increased the Walking speed of The Doctor while in Treatment Mode from 4.3 m/s (107.5%) to 4.4 m/s (110%).

Patch 1.7.0

  • Increased the Crouching speed of Survivors from 0.84 m/s (21%) to 1.13 m/s (28.25%), raising it to exactly half their Walking speed.

Patch 2.1.0

  • Increased the Walking speed of The Shape while in Evil Within I from 4.14 m/s (103.5%) to 4.2 m/s (105%).

Patch 2.6.0

  • Increased the Walking speed of The Plague while charging her Vomit from ??? m/s (???) to ~3.6 m/s (~90%).
  • Reduced the Walking speed of The Plague while holding her Vomit from ??? m/s (???) to ~4.4 m/s (~110%).

Patch 2.7.0

  • Increased the Walking speed of The Legion from 4.4 m/s (110%) to 4.6 m/s (115%).
  • Reduced the Walking speed of The Legion during Feral Frenzy from 5.28 m/s (132%) to 5 m/s (125%).

Patch 3.2.1

  • Reduced the Carrying speed of The Pig from 3.85 m/s (96.25%) to the default of 3.68 m/s (92%).

Patch 3.4.0

  • Increased the Walking speed of The Legion from 5 m/s (125%) to 5.2 m/s (130%).

Patch 3.5.0

  • Set the Walking speed of The Doctor while charging Shock Therapy to 4.4 m/s (110%).

Patch 4.0.0

  • Removed the Movement Speed penalty of The Clown after throwing Bottles.

Patch 4.1.0

  • Increased the maximum Movement speed of The Cannibal during a Chainsaw Sweep from 5.06 m/s (126.5%) to 5.29 m/s (132.25%).

Patch 4.6.0

  • Increased the Movement speed of The Wraith when Cloaked from 5.06 m/s (126.5%) to 6 m/s (150%).
  • Reduced the minimum Movement speed of The Wraith while Uncloaking from 2.024 m/s (50.6%) to 1.6 m/s (40%).

Patch 4.6.1

  • Increased the initial Movement speed of The Trickster while throwing Blades from 3.68 m/s (92%) to 3.86 m/s (96.5%).
  • Increased the eventual Movement speed of The Trickster while throwing Blades from 2.68 m/s (67%) to 3.68 m/s (92%).
  • Increased the Movement speed of The Trickster during Main Event from 3.68 m/s (92%) to 3.86 m/s (96.5%).

Patch 4.7.0

  • Added a Movement Speed penalty to The Nightmare when placing Dream Snares, slowing him to 4 m/s (100%).
  • Increased the Movement speed of The Demogorgon when channelling Of the Abyss from 3.68 m/s (92%) to 3.86 m/s (96.5%).

Patch 5.2.0

  • Increased the Movement speed of The Nemesis while holding a Tentacle Strike on Mutation Rate 3 from 3.8 m/s (95%) to 4 m/s (100%).

Patch 5.3.0

  • Increased the Movement Speed multiplier of The Deathslinger while Aiming Down Sights from x0.75 to x0.85.
  • Increased the Movement speed of The Plague during the Vomit Cool-down from 2.3 m/s (57.5%) to 3.6 m/s (90%).

Patch 5.7.0

  • Added a stack-able Movement Speed boost to The Legion for chained Feral Slashes.

Patch 6.1.0

  • Reduced the duration of the On-Hit Sprint boost of Survivors from 2 seconds to 1.8 seconds.

Patch 7.0.0

  • Increased the Crouching speed of The Ghost Face from 3.6 m/s (90%) to 3.8 m/s (95%).

Patch 7.4.0

  • Increased the Walking speed of The Trickster from 4.4 m/s (110%) to 4.6 m/s (115%).
  • Increased the Movement speed of The Trickster while throwing Blades to a fixed 3.86 m/s (96.5%).
Movement Speeds (2024)
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