Hunter’s Mark D&D 5e Guide: Tips, Spell Uses, Rules & Comparisons – FandomSpot (2024)

Arguably the most notorious ranger spell, some claim this to be the Ranger’s bread and butter.

While others argue that it is really not a “must-have” spell.

So let’s find out which of these best describes Hunter’s Mark, or if it’s somewhere in the middle.

Hunter’s Mark

Type: 1st-Level Divination
Casting Time: 1 bonus action
Range: 90 feet
Components: Verbal
Duration: Concentration, up to 1 hour

You choose a creature, and any attack you do does an extra 1d6 magical damage, matching whatever type of damage you do.

Hit it with an arrow? Magical Piercing.

Hit it with a warhammer? Magical Bludgeoning, etc.

In addition to the damage you do, you also gain advantage on both perception and survival checks when trying to track the target of your hunter’s mark. So a nice additional bonus to a spell that is already good with its first effect.

Hunter’s Mark Uses

Hunter’s Mark is an exclusive Ranger spell, meant to serve as a spell built for them, with their few spell slots from being a half-caster class.

Similar to how a Barbarian will bonus action rage at the start of combat, most rangers will use their bonus action at the beginning of their turn to cast Hunter’s Mark on a target.

The secondary effects of Hunter’s Mark can be useful while tracking a target.

But this is a very situational ability.

It goes well with the tracking skills of the ranger, both mechanically and thematically, but again, those are situational.

The primary effect is the additional 1d6 damage per attack. This is great at lower levels, however it does not stack at higher levels, which is a little disappointing.

The duration of up to an hour is great, and increasing it with higher spell slots can be useful.

Basically, you can do an increased 3.5 average damage per turn for an hour with Hunter’s Mark, which can be helpful in closing the gap. Extra attack allows this to pay off even more.

Hunter’s Mark lends itself better to ranged characters as maintaining concentration will be made easier.

Hunter’s Mark Build Ideas

Most ranger mains elect to take this spell, and a few builds might really benefit from his spell.

Hunter’s Mark works great, especially with Wood Elves thematically and mechanically, due to Wood Elves primarily being trackers and scouts.

Variant Humans also work mechanically, as gaining the Sharpshooter feat at level 1 can allow for more accuracy, and eventually a chance at an even larger damage output.

As far as exotic races, Tabaxi fits in both mechanically with the dexterity bonus, and thematically since they are more than likely hunters.

Gloomstalker Ranger

By itself or paired with a rogue multiclass, the Gloomstalker is known for the insane damage output it has on the first turn of combat, making it ideal for surprise attacks and high dexterity.

Let’s take a 3rd Level Ranger that just took Gloomstalker, and they’re using a longbow, and they have 18 dexterity and 16 wisdom.

So they go first in the order due to a +7 bonus to Initiative.

On the first turn, they cast Hunter’s Mark on a creature as a bonus action.

If they hit the creature, it will do 1d8+4 piercing damage, plus 1d6 magical piercing damage.

Then with Dread Ambusher, an additional attack can be made on the first turn. If it hits, that’s an additional 2d8+4 piercing, plus 1d6 magical piercing.

So a level 3 Gloom Stalker utilizing this can do 3d8+8 piercing and 2d6 magical piercing, or 21.5 piercing and 7 magical piercing, or 28.5 damage total on average.

At Level 5, due to the addition of extra attack, this damage scales even further.

So now you have three attacks, making the damage 4d8+8 piercing and 3d6 magical piercing if all attacks hit the target.

This is 26 + 10.5 or 36 average damage per turn.

This can be even more lethal with a Rogue Multiclass. Maybe throw in sneak attack which an Assassin can trigger reliably, due to you gaining advantage if you’re ahead of a creature in the order.

Which Gloomstalker will allow more often than not.

Hunter Ranger

If you do not have Xanathar’s Guide to Everything as an option, then a Hunter Ranger can still make Hunter’s Mark shine.

So with the Giant Killer feature, if the creature misses you a lot(or if you maintain concentration on each hit) it can do crazy damage outputs. This means each attack adding hunter’s mark on to the damage.

But let’s talk Colossus Slayer more in-depth.

If the creature is already damaged, then you can do an additional d8 damage once per turn.

So if another party member hits a creature first, or you attack it on your first turn, every subsequent round has you doing 2d8+4 piercing and 1d6 magical piercing.

This is 13 piercing and 3.5 magical piercing, or 16.5 damage total.

With Extra Attack at Level 5, it scales to 3d8+8 piercing and 2d6 magical piercing every round if every attack hits.

This is 21.5 + 7 or 28.5 average damage per turn.

This is a bit more consistent than Gloomstalker’s first round nuking capacities, so it will even out after three or four turns of combat.

Another Ranger Spell Option: Zephyr Strike

Type: 1st-Level Transmutation
Casting time: 1 Bonus Action
Range: Self
Components: V
Duration: Concentration, up to 1 minute

For the duration, you do not provoke opportunity attacks.

In addition, once per use on your turn, you can choose to gain both advantage and an extra d8 of force damage. Regardless of if it hits, on that turn, you gain 30 feet of movement.

Besides giving us the best Ranger Subclass, Xanathar’s Guide also gave us one of the better ranger exclusive spells.

So Zephyr Strike is a much more effective spell for melee Rangers, due to the fact that your movements don’t provoke opportunity attacks, you deal an extra 1d8 force damage on a hit, and gain 30 feet of movement speed after an attack.

This essentially allows you to function as a swashbuckler rogue. And it works better with things like two weapon fighting, after eating the first round bonus action.

Zephyr Strike doesn’t last as long concentration-wise, and doesn’t apply to every attack on a turn like Hunter’s Mark does. But the other bonuses offset this.

This is arguably a better spell than Hunter’s Mark… but each shine in their own situations.

If you’re playing a melee ranger, take Zephyr Strike, if ranged take Hunter’s Mark, since each works in that area of play.

These two spells are much better than any of the other first round concentration spells since they’re the best combat spells for the 1st-level spell slots.

Things like Fog Cloud and Detect Magic are nice, but are best left to those with more spell slots and those with ritual casting respectively.

Other Concentration Spells

So how about some quick comparisons to other spells that are using Concentration? As that’s more important to half-casters than other classes.

Spike Growth, though a bit situational, can be a really great spell. You can tactically change the battlefield to your liking. Difficult Terrain is nice, as is the 2d4 piercing damage while inside or moving into the 20 foot radius.

This spell works best in more confined areas, as once it is sprung or if a creature makes a perception check to reveal the hazardous terrain, it loses all but its crowd control abilities.

Things like Silence can be great if up against enemy spellcasters, as losing the ability to use verbal components hampers almost every spell. But this is another very situational spell, as spellcasters aren’t really common until late tier 2/early tier 3 play.

Conjure Animals is a pretty infamous spell. And the majority of the time DMs allow players to pick the animals, despite the rules stating otherwise.

But gaining 8 wolves with pack tactics can be game-breaking. And a bit of a headache with 8 additional creatures for you or the DM to decide what to do with them.

So if your DM allows it, this might be the first option that can really outpace Hunter’s Mark for your concentration.

Conjure Woodland Beings is an improvement on the Conjure Animal Spell, allowing you to summon Fey instead. And can be used in a very similar way, too.

Also, Swift Quiver outpaces Hunter’s Mark. Albeit with a 5th level spell slot and a much smaller duration.

The Elephant in the Room

As most ranger mains can tell you, Ranger falls off drastically in higher levels of play.

Most rangers multiclass once they get Ranger to 5, since those are where all the best abilities are.

Ranger/Rogue? Usually it’s Ranger 5/Rogue 15 or Ranger 5/Rogue 12/Fighter 3

Ranger/Fighter? Ranger/Paladin? Both work if the other is the more heavily concentrated on.

Ranger is probably my favorite class, but take it from me, they can be quite underpowered at higher levels.

So some of these higher spell options won’t be available as you only get to a level 2 spell slot for Ranger at Level 5.

That means only Spike Growth and Zephyr Strike will compete with Hunter’s Mark for the spell slot at that level. Something to think about!

Final Thoughts

Hunter’s Mark is an essential Ranger Spell.

But depending on the build, it can be replaced with Zephyr Strike.

Both options are great, and both provide some good secondary effects.

Hunter’s Mark has a reputation as an essential spell for a reason: it works very well.

That was pre-Xanathar, but even now, Hunter’s Mark still remains a reliable and viable option for any Ranger in 5th edition.

Hunter’s Mark D&D 5e Guide: Tips, Spell Uses, Rules & Comparisons – FandomSpot (2024)

FAQs

Does Hunter's Mark work with spells? ›

At Higher Levels: When you cast this spell using a spell slot of 3rd or 4th Level, you can maintain your Concentration on the spell for up to 8 hours. When you use a spell slot of 5th Level or higher, you can maintain your Concentration on the spell for up to 24 hours.

How do you use Hunter's Mark 5e? ›

You choose a creature you can see within range and mystically market has your quarry. Until the

How good is Hunter's Mark? ›

Hunter's Mark is a really good damage boost and is better than most/all of the similar-ish subclass features but in return requires your concentration and a spell slot.

Is Hex better than Hunter's Mark? ›

Overall Hex has a bit more versatility than Hunter's Mark, but the difference in the spells in a vacuum is pretty minimal. The real difference is the spell lists it's on, as Hunter's Mark is given to half-casters, while Hex goes to warlock.

Does hunters mark double on crit? ›

Yes, the damage from Hunter's Mark is also doubled on a crit. The section on critical hits says that: If the attack involves other damage dice, such as from the rogue's Sneak Attack feature, you roll those dice twice as well.

Does hunters mark work on both attacks? ›

You can, and should, cast hunter's mark and attack on the same turn. Hunter's mark takes your character's bonus action, and attacking takes tour character's action, the “attack action” to be precise.

When should I use Hunter's Mark? ›

Useful for farming runs when in need of resources. It will save time, but cost all Blood Echoes. The Bold Hunter's Mark functions exactly like it, but it does not waste the Blood Echoes held. It is, however, an item that must be bought or found as every use of it spends it.

Does Hunter's Mark work with wild shape? ›

Yes, you can move a Hunter's Mark while in Wild Shape.

If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.

Is ZOTE needed for hunters mark? ›

The following entries are not required in order to acquire the Hunter's Mark: Menderbug. Zote.

Is Zephyr strike better than hunters mark? ›

At higher levels, Zephyr Strike will maintain most of its utility, where Hunter's Mark cedes way to more powerful damage spells.

Can you stack Hunter's Mark? ›

Hunter's Mark and Sneak Attack stack

But when two or more game features have the same name, only the effects of one of them—the most potent one—apply while the durations of the effects overlap. Since Hunter's Mark and Sneak Attack are different game features and they don't say otherwise, they stack.

Does Hunter's Mark break stealth? ›

Hunter's Mark will give the Ranger advantage on the Perception check needed to find the creature. Assuming the Ranger's Perception beats the creature's Stealth, the Ranger will be able to tell where the creature is, but the creature will still be invisible, and the Ranger's attacks will still have disadvantage.

How many times can you use Hunter's Mark? ›

While the spell is active you can select a new target as many times as you want with the only limitation being that you cannot select a new target until the current target has been killed.

Why is hex so good 5e? ›

Hex synergises well with the Warlock; unlike other cantrips, Eldritch Blast (another Warlock exclusive) gets additional attacks instead of additional damage dice. This means that you can trigger the additional damage from Hex multiple times from a single casting.

Does hunters mark make damage magical? ›

The damage dealt by the hunter's mark spell is magical. Hunter's mark uses the same damage type as the attack that triggers it.

Is crit or direct hit better? ›

A direct hit adds 25% damage to the hit, a crit adds a percentage based on on your crit rating, starting at 40%, and can also affect heals. It is possible for both of these to occur, in which case it is referred to as a direct crit.

How much crit rate and DMG is good? ›

Our recommended ratio of CRIT Rate and CRIT DMG is 1:2, with CRIT DMG being double of the CRIT Rate. For example, if your CRIT Rate is 60%, your CRIT DMG should be at least 120%. Try to aim for at least 50% CRIT Rate when building characters, so everyone has a decent chance to deal CRIT hits!

Can hunters mark track? ›

Hunter's Mark Uses

Similar to how a Barbarian will bonus action rage at the start of combat, most rangers will use their bonus action at the beginning of their turn to cast Hunter's Mark on a target. The secondary effects of Hunter's Mark can be useful while tracking a target. But this is a very situational ability.

Do unarmed strikes work with hunters mark? ›

Rule as written, Hunter's Mark should be applied to unarmed strike as well. While not a weapon per se, you do weapon attacks with unarmed strike. So, it is eligible for Hunter's Mark.

Does hunters mark work with Monk? ›

Hunter's Mark on a Monk is actually fairly good. it's good for extending your ki by getting more damage without using Ki to do it. It's good in situations where you mostly need your Bonus action, and perhaps your ki, to get around the battlefield more or in and out of dangerous situations more but still up your damage.

Does someone know if you cast hunters mark on them? ›

An effect like crackling lightning is obvious, but a more subtle effect, such as an attempt to read a creature's thoughts, typically goes unnoticed, unless a spell says otherwise. So, yes, they remain unaware.

Are dream bosses required for hunters mark? ›

When you kill these kind of enemies, they are added to the journal and increment the total by one - thus you'd end up with 141/148. These type of enemies are not required for the Hunter's Mark.

Does vanish break hunters mark? ›

Vanish now removes effects that allow the caster to always remain aware of their target (currently Hunter's Mark and Mind Vision).

What happens if you leave Zote? ›

If players decide not to save Zote here before they obtain the Mantis Claw from the Mantis Village, he will die. Although this will lock any further progression of Zote's storyline, players will be rewarded with the Neglect achievement for leaving him behind.

Should I use bold hunters mark? ›

Use. The Bold Hunter's Mark allows the Hunter to transport back to the most recently activated Lamp without losing Blood Echoes. If used after dying (before reclaiming lost Blood Echoes), Blood Echoes may still be reclaimed.

Does Hunter's Mark need concentration? ›

With a duration marked in hours, hunter's mark seems meant to last through a ranger's daily adventures. But the spell requires concentration, so rangers who need another spell lose their mark and what feels like a key feature.

Can Rangers use counterspell? ›

However, and perhaps more importantly, the Monster Slayer offers a ton of ways to defend against magic. That's something rather potent, since Ranger's don't get counterspell or decent anti-magic by default.

Does hunters mark require concentration? ›

When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.

How many entries do you need for Hunter's Mark? ›

Only 146 base entries are required to get the Hunter's Mark. After you used my Tool, tell us what you missed! Originally posted by 🉑 reznoR: Creation of my Tool was inspired by posts like this one.

Do you have to destroy 6 creatures with hex? ›

You must target six different creatures. If you can't, you can't cast Hex. If some of the creatures become illegal targets before the spell resolves, Hex will still destroy the rest of them.

Is Hex a trap? ›

The hex bar is also known as the trap bar and was invented in the 1980s by Al Gerard. The main purpose of the hex bar was created for lifting relatively heavy, and reducing the chances of injury compared to the standard barbell.

Does hex damage double on crit? ›

@VandalHeart "does the damage dice from Hex double on a critical?" Yep.

Does Hunter's Mark deal magic damage? ›

The damage dealt by the hunter's mark spell is magical. Hunter's mark uses the same damage type as the attack that triggers it.

How does Hunter's Mark work MTG? ›

This spell costs less to cast if it targets a blue permanent you don't control. This spell can't be countered. Target creature you control gets +1/+1 until end of turn.

What is the point of Hunter's mark in bloodborne? ›

The Bold Hunter's Mark allows the Hunter to transport back to the most recently activated Lamp without losing Blood Echoes. If used after dying (before reclaiming lost Blood Echoes), Blood Echoes may still be reclaimed.

When should I use Hunter's Mark? ›

Useful for farming runs when in need of resources. It will save time, but cost all Blood Echoes. The Bold Hunter's Mark functions exactly like it, but it does not waste the Blood Echoes held. It is, however, an item that must be bought or found as every use of it spends it.

Does vanish break hunters mark? ›

Vanish now removes effects that allow the caster to always remain aware of their target (currently Hunter's Mark and Mind Vision).

Can hunters mark stack? ›

Yes it works fine. Quest mobs will be dead before it can stack enough to notice but try it on a boss and you will see your avg dmg per shot go up. It works, but it's also a reason to not refresh hunters mark until it's about to run out in a longer fight because refreshing it removes the bonus AP stacking and resets it.

Do you need ZOTE for Hunter's Mark? ›

The following entries are not required in order to acquire the Hunter's Mark: Menderbug. Zote.

Does hunters mark work in wild shape? ›

Yes, you can move a Hunter's Mark while in Wild Shape.

If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.

Does Hunter's Mark scale? ›

No Damage Scaling.

Hunter's Mark damage never increases from d6 per attack. Upcasting only increases its duration. Keeping concentration is only useful until you need to cast another concentration spell.

Does Hunter's Mark need concentration? ›

With a duration marked in hours, hunter's mark seems meant to last through a ranger's daily adventures. But the spell requires concentration, so rangers who need another spell lose their mark and what feels like a key feature.

How many times can you use Hunter's Mark? ›

While the spell is active you can select a new target as many times as you want with the only limitation being that you cannot select a new target until the current target has been killed.

Does Hunter's Mark work with unarmed strikes? ›

Jeremy Crawford on Twitter: "An unarmed strike counts as a weapon attack, so hunter's mark works with it.

Does someone know if you cast hunters mark on them? ›

An effect like crackling lightning is obvious, but a more subtle effect, such as an attempt to read a creature's thoughts, typically goes unnoticed, unless a spell says otherwise. So, yes, they remain unaware.

Are dream bosses required for hunters mark? ›

When you kill these kind of enemies, they are added to the journal and increment the total by one - thus you'd end up with 141/148. These type of enemies are not required for the Hunter's Mark.

Top Articles
Latest Posts
Article information

Author: Edwin Metz

Last Updated:

Views: 6660

Rating: 4.8 / 5 (58 voted)

Reviews: 89% of readers found this page helpful

Author information

Name: Edwin Metz

Birthday: 1997-04-16

Address: 51593 Leanne Light, Kuphalmouth, DE 50012-5183

Phone: +639107620957

Job: Corporate Banking Technician

Hobby: Reading, scrapbook, role-playing games, Fishing, Fishing, Scuba diving, Beekeeping

Introduction: My name is Edwin Metz, I am a fair, energetic, helpful, brave, outstanding, nice, helpful person who loves writing and wants to share my knowledge and understanding with you.